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libgdx API | |||||||||
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| Class Summary | |
|---|---|
| Animation |
An Animation stores a list of TextureRegions representing an animated sequence, e.g. |
| BitmapFont | Renders bitmap fonts. |
| BitmapFont.BitmapFontData | |
| BitmapFont.TextBounds | |
| BitmapFontCache | Caches glyph geometry for a BitmapFont, providing a fast way to render static text. |
| EmptyNinePatch | Empty ninepatch for controls that require a ninepatch. |
| Gdx2DPixmap | |
| NinePatch | |
| ParticleEffect | |
| ParticleEffectPool | |
| ParticleEmitter | |
| ParticleEmitter.GradientColorValue | |
| ParticleEmitter.NumericValue | |
| ParticleEmitter.Particle | |
| ParticleEmitter.ParticleValue | |
| ParticleEmitter.RangedNumericValue | |
| ParticleEmitter.ScaledNumericValue | |
| ParticleEmitter.SpawnShapeValue | |
| ParticleEmitterBox2D | |
| Sprite | Holds the geometry, color, and texture information for drawing 2D sprites using SpriteBatch. |
| SpriteBatch | A SpriteBatch is used to draw 2D rectangles that reference a texture (region). |
| SpriteCache | Draws 2D images, optimized for geometry that does not change. |
| TextureAtlas | Loads images from texture atlases created by TexturePacker. A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
| TextureAtlas.AtlasRegion | Describes the region of a packed image and provides information about the original image before it was packed. |
| TextureAtlas.AtlasSprite | A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped. |
| TextureAtlas.TextureAtlasData | |
| TextureAtlas.TextureAtlasData.Page | |
| TextureAtlas.TextureAtlasData.Region | |
| TextureRegion | Defines a rectangular area of a texture. |
| Enum Summary | |
|---|---|
| BitmapFont.HAlignment | |
| ParticleEmitter.SpawnEllipseSide | |
| ParticleEmitter.SpawnShape | |
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libgdx API | |||||||||
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