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| Interface Summary | |
|---|---|
| GroupPlug | Handles a single group's pre and post render arrangements. |
| GroupStrategy |
This class provides hooks which are invoked by DecalBatch to evaluate the group a sprite falls into, as well as to
adjust settings before and after rendering a group. |
| Class Summary | |
|---|---|
| CameraGroupStrategy | Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed. |
| Decal | Represents a sprite in 3d space. |
| DecalBatch |
Renderer for Decal objects. |
| DecalMaterial | Material used by the Decal class |
| DefaultGroupStrategy | Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed. |
| PluggableGroupStrategy | This class in combination with the GroupPlugs allows you to build a modular GroupStrategy out of
routines you already implemented. |
| SimpleOrthoGroupStrategy | Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis. |
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