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libgdx API | |||||||||
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| Interface Summary | |
|---|---|
| GL10 | Interface wrapping all standard OpenGL ES 1.0 methods. |
| GL11 | Interface wrapping all OpenGL ES 1.1 methods. |
| GL20 | Interface wrapping all the methods of OpenGL ES 2.0 |
| GLCommon | This interface defines methods common to GL10, GL11 and GL20. |
| GLU | OpenGL utility class. |
| TextureData | Used by a Texture to load the pixel data. |
| Class Summary | |
|---|---|
| Camera | Base class for OrthographicCamera and PerspectiveCamera. |
| Color | A color class, holding the r, g, b and alpha component as floats in the range [0,1]. |
| FPSLogger | A simple helper class to log the frames per seconds achieved. |
| Mesh |
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance. |
| OrthographicCamera | A camera with orthographic projection. |
| PerspectiveCamera | A Camera with perspective projection. |
| Pixmap | A Pixmap represents an image in memory. |
| PixmapIO | Class with static methods to read and write Pixmaps to a custom zlib based format. |
| Texture | A Texture wraps a standard OpenGL ES texture. |
| TextureDict | Deprecated. |
| TextureRef | Deprecated. |
| VertexAttribute | A single vertex attribute defined by its VertexAttributes.Usage, its number of components and its shader alias. |
| VertexAttributes | Instances of this class specify the vertex attributes of a mesh. |
| VertexAttributes.Usage | The usage of a vertex attribute. |
| Enum Summary | |
|---|---|
| Mesh.VertexDataType | |
| Pixmap.Blending | Blending functions to be set with Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending). |
| Pixmap.Filter | Filters to be used with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int). |
| Pixmap.Format | Different pixel formats. |
| Texture.TextureFilter | |
| Texture.TextureWrap | |
| TextureData.TextureDataType | The type of this TextureData. |
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