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libgdx API | |||||||||
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| Interface Summary | |
|---|---|
| Application |
An Application is the main entry point of your project. |
| ApplicationListener |
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed. |
| Audio | This interface encapsulates the creation and management of audio resources. |
| Files | Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory. |
| Graphics | This interface encapsulates the communication with the graphics processor. |
| Input | Interface to the input facilities. |
| Input.TextInputListener | Callback interface for Input.getTextInput(TextInputListener, String, String) |
| InputProcessor | An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop). |
| Preferences | A Preference instance is a hash map holding different values. |
| Screen | Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on. |
| Class Summary | |
|---|---|
| ApplicationAdapter | Convenience implementation of ApplicationListener. |
| Game |
An ApplicationListener that delegates to a Screen. |
| Gdx |
Environment class holding references to the Application, Graphics, Audio, Files and
Input instances. |
| Graphics.BufferFormat | Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples. |
| Graphics.DisplayMode | Class describing a fullscreen display mode |
| Input.Buttons | Mouse buttons. |
| Input.Keys | Keys. |
| InputAdapter | An adapter class for InputProcessor. |
| InputMultiplexer | An InputProcessor that delegates to an ordered list of other InputProcessors. |
| Version | The version of libgdx |
| Enum Summary | |
|---|---|
| Application.ApplicationType | Enumeration of possible Application types |
| Files.FileType | Indicates how to resolve a path to a file. |
| Graphics.GraphicsType | Enumeration describing different types of Graphics implementations. |
| Input.Orientation | |
| Input.Peripheral | Enumeration of potentially available peripherals. |
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libgdx API | |||||||||
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