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| Interface Summary | |
|---|---|
| ContactFilter | Implement this class to provide collision filtering. |
| ContactListener | |
| DestructionListener | |
| QueryCallback | Callback class for AABB queries. |
| RayCastCallback | Callback class for ray casts. |
| Class Summary | |
|---|---|
| Body | A rigid body. |
| BodyDef | A body definition holds all the data needed to construct a rigid body. |
| Box2DDebugRenderer | |
| ChainShape | |
| CircleShape | A circle shape. |
| Contact | The class manages contact between two shapes. |
| ContactImpulse | Contact impulses for reporting. |
| EdgeShape | A line segment (edge) shape. |
| Filter | This holds contact filtering data. |
| Fixture | |
| FixtureDef | A fixture definition is used to create a fixture. |
| Joint | |
| JointDef | |
| JointEdge | A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. |
| Manifold | |
| MassData | This holds the mass data computed for a shape. |
| PolygonShape | |
| Shape | A shape is used for collision detection. |
| Transform | Encodes a Box2D transform. |
| World | The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
| WorldManifold | This is used to compute the current state of a contact manifold. |
| Enum Summary | |
|---|---|
| BodyDef.BodyType | The body type. |
| JointDef.JointType | |
| Manifold.ManifoldType | |
| Shape.Type | Enum describing the type of a shape |
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