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AccelerateDecelerateInterpolator from a maintained pool of Interpolators.
AccelerateDecelerateInterpolator from a maintained pool of Interpolators.
AccelerateInterpolator from a maintained pool of Interpolators.
AccelerateInterpolator from a maintained pool of Interpolators.
AnticipateInterpolator from a maintained pool of Interpolators.
AnticipateInterpolator from a maintained pool of Interpolators.
DecelerateInterpolator from a maintained pool of Interpolators.
DecelerateInterpolator from a maintained pool of Interpolators.
LinearInterpolator from a maintained pool of Interpolators.
OvershootInterpolator from a maintained pool of Interpolators.
OvershootInterpolator from a maintained pool of Interpolators.
Files.FileType.Absolute file handle.
Actor.act(float) method of all contained Actors.
Actor and modifes the Actor's attributes over time.Action to the Actor.
Action life cycle and resets all its properties when obtained from this pool.Stage or a Group within a Stage.Actor to this Group.
Actor to this stage
Actor after the given Actor.
Actor at the given index in the group.
Actor before the given Actor.
ShaderProgram
continuous setting until the emitter is started again.
Application interface for Android.AndroidApplication.TextureRegions representing an animated sequence, e.g.AnimationAction performs a transformation on its target Actor.Interpolator where the changes start backwards and than spring forward as the time progresses.Application is the main entry point of your project.Application typesApplicationListener.ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed.Array.items of the specified type.
Array.items of the specified type and a capacity of 16.
ArrayMap.keys and ArrayMap.values of the specified type.
ArrayMap.keys and ArrayMap.values of the specified type and a capacity of 16.
AssetLoaderParameters.AssetManager loaded an asset.AtomicQueue.put(Object) and another thread to call AtomicQueue.poll().SpriteCache.endCache() methods to be called.
SpriteCache.endCache() methods to be called.
VertexArray/VertexBufferObject and IndexBufferObject if indices were given.
VertexBufferObject and IndexBufferObject if indices where given.
BitmapFont.BitmapFontData and TextureRegion.
Align.BOTTOM.
BoundingBox is in the frustum.
Table with a checked state and additional style fields for pressed, unpressed, and
checked.Button.BoundingBox of the vertices contained in this mesh.
BoundingBox of the vertices contained in this mesh.
Camera, a transformation Matrix4 and
an axis aligned Rectangle.
OnActionCompleted listener and sets it to null so it won't be called again.
OrthographicCamera and PerspectiveCamera.Align.CENTER.
CheckBox.ShapeRenderer.circle(float, float, float, int) by estimating the number of segments needed for a smooth circle.
Files.FileType.Classpath file handle.
Actors.
Actors and Groups.
XmlWriter.pop() for each remaining open element, if any, and closes the stream.
Action is completed.
Action.FloatArray.
Pixmap for upload by Texture.
Application is first created.
TiledMap from a String.
index.
Decal objects.DefaultGroupStrategy
Decal classPixmap.Format.RGB565 or Pixmap.Format.RGB888 Pixmap.
Clipboard interface for the desktop.Application is destroyed.
Texture and all Disposable resources of this Skin.
Pixmap to the texture at position x, y.
Widget.validate() should be called to ensure the widget is laid out.
WidgetGroup.validate() should be called to ensure the widget group is laid
out.
SpriteCache.draw(int).
Vector3.
Files.FileType.External file handle.
File.
FileHandleStream.read() and/or FileHandleStream.write(boolean).ShapeRenderer.filledCircle(float, float, float, int) by estimating the number of segments needed for a smooth circle.
Actor with the given name in this Group and its children.
Actor with the given name in the stage hierarchy.
index.
Interpolator is no longer needed.
ByteBuffer.
Pool.obtain().
ApplicationListener that delegates to a Screen.Application, Graphics, Audio, Files and
Input instances.Texture based on the Pixmap.
Action that is controlled by this TemporalAction.
Actions which are affected by the composite action.
KeyframeAnimation from the animation map.
KeyframeAnimator for this model.
Rectangle that bounds this sprite.
Contact instances produced by the last call to World.step(float, int, int).
Animation.
Animator.WrapMode.
TextureRegion with a width and height equal to the current screen
size.
TextureRegion with
the same dimensions.
Keyframe.
TextureRegion based on the so called state time.
TextField.DefaultOnscreenKeyboard.
Ray from the coordinates given in window coordinates.
Ray from the coordinates given in window coordinates.
Preferences instance of this Application.
TextureRegion for a tile id
Texture that all resources in this skin reference.
VertexAttribute having the given VertexAttributes.Usage.
Graphics implementations.DecalBatch to evaluate the group a sprite falls into, as well as to
adjust settings before and after rendering a group.Game.
Actor intersecting with the point (x,y) in stage coordinates.
TextureRegion or NinePatch, scaled various way within the widgets bounds.Image to display an image.ImageButton.Activity#onCreate(Bundle) method.
Activity#onCreate(Bundle) method.
Activity#onCreate(Bundle) method.
Activity#onCreate(Bundle) method.
Input.getTextInput(TextInputListener, String, String)InputProcessor.InputProcessor that delegates to an ordered list of other InputProcessors.Files.FileType.Internal file handle.
Ray and BoundingBox intersect.