libgdx API
$ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

$

$(Action, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
$(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
$(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
$(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
$(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
$(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
$() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
$(Action, int) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
$(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
$(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
$(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
$(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
Gets a new AccelerateDecelerateInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
Gets a new AccelerateDecelerateInterpolator from a maintained pool of Interpolators.
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
Gets a new AccelerateInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
Gets a new AccelerateInterpolator from a maintained pool of Interpolators.
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
Gets a new AnticipateInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
Gets a new AnticipateInterpolator from a maintained pool of Interpolators.
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
Gets a new DecelerateInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
Gets a new DecelerateInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
Gets a new LinearInterpolator from a maintained pool of Interpolators.
$(float) - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
Gets a new OvershootInterpolator from a maintained pool of Interpolators.
$() - Static method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
Gets a new OvershootInterpolator from a maintained pool of Interpolators.

A

a - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
a - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
A - Static variable in class com.badlogic.gdx.Input.Keys
 
a - Variable in class com.badlogic.gdx.math.collision.Segment
the starting position
absolute(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Absolute file handle.
ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
 
AccelerateDecelerateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
An interpolator where the rate of change starts out slowly, grows over time and ends slowly.
AccelerateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
An interpolator where the rate of change starts out slowly and then accelerates over time.
acceptChar(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
 
acceptChar(TextField, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Apply the action.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calls the Actor.act(float) method of all contained Actors.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
Action - Class in com.badlogic.gdx.scenes.scene2d
An Action is used with an Actor and modifes the Actor's attributes over time.
Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
 
action - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
action(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds an Action to the Actor.
action - Variable in class com.badlogic.gdx.scenes.scene2d.TemporalAction
 
ActionResetingPool<T extends Action> - Class in com.badlogic.gdx.scenes.scene2d.actions
A pool taking care of the Action life cycle and resets all its properties when obtained from this pool.
ActionResetingPool(int, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ActionResetingPool
 
actions - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
actions - Variable in class com.badlogic.gdx.scenes.scene2d.CompositeAction
 
active - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Does this body start out active?
Actor - Class in com.badlogic.gdx.scenes.scene2d
An Actor is part of a Stage or a Group within a Stage.
Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
Creates an actor without a name.
Actor(String) - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
 
add(Color) - Method in class com.badlogic.gdx.graphics.Color
Adds the given color to this color.
add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified vertices to the cache.
add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified sprite to the cache.
add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Add a decal to the batch, marking it for later rendering
add(Vector3) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Adds a new control point
add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Adds the given vector to this vector
add(float, float) - Method in class com.badlogic.gdx.math.Vector2
Adds the given components to this vector
add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Adds the given vector to this vector
add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given vector to this component
add(float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given value to all three components of the vector.
add(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
add(Button...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Adds a new cell to the table with the specified actor.
add(T) - Method in class com.badlogic.gdx.utils.Array
 
add(BinaryHeap.Node) - Method in class com.badlogic.gdx.utils.BinaryHeap
 
add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
add(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
add(int) - Method in class com.badlogic.gdx.utils.IntArray
 
add(long) - Method in class com.badlogic.gdx.utils.LongArray
 
add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
 
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an Actor to this Group.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds an Actor to this stage
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an Actor after the given Actor.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an Actor at the given index in the group.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an Actor before the given Actor.
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addAll(Array) - Method in class com.badlogic.gdx.utils.Array
 
addAll(Array, int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T[]) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(ArrayMap) - Method in class com.badlogic.gdx.utils.ArrayMap
 
addAll(ArrayMap, int, int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean[]) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float[]) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int[]) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long[]) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addChild(Actor, Actor, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
 
addDebugRectangle(TableLayout, int, int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addProcessor(int, InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addr - Variable in class com.badlogic.gdx.physics.box2d.Body
the address of the body
addr - Variable in class com.badlogic.gdx.physics.box2d.Contact
the address
addr - Variable in class com.badlogic.gdx.physics.box2d.Fixture
the address of the fixture
addr - Variable in class com.badlogic.gdx.physics.box2d.Joint
the address of the joint
addr - Variable in class com.badlogic.gdx.physics.box2d.Shape
the address of the shape
addRef() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
addRef() - Method in class com.badlogic.gdx.graphics.TextureRef
Deprecated. Adds a reference to the texture.
addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addResource(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
addStyle(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
Adds information to the exception message about where in the the object graph serialization failure occurred.
addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
adds a new sample to this mean.
advance - Variable in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont.HMetrics
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly after rendering of a group has completed
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked after having rendered all groups
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the alias for the attribute used in a ShaderProgram
Align - Class in com.badlogic.gdx.scenes.scene2d.ui
 
Align() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Align
 
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Alignment of the table within the actor being laid out.
align(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Alignment of the table within the actor being laid out.
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Ignores the continuous setting until the emitter is started again.
allowSleep - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Set this flag to false if this body should never fall asleep.
alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
 
ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
Ambient - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
AndroidApplication - Class in com.badlogic.gdx.backends.android
An implementation of the Application interface for Android.
AndroidApplication() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplication
 
AndroidApplicationConfiguration - Class in com.badlogic.gdx.backends.android
Class defining the configuration of an AndroidApplication.
AndroidApplicationConfiguration() - Constructor for class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
 
AndroidClipboard - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
 
AndroidClipboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.AndroidClipboard
 
angle() - Method in class com.badlogic.gdx.math.Vector2
 
angle - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The world angle of the body in radians.
angularDamping - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Angular damping is use to reduce the angular velocity.
angularVelocity - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
The angular velocity of the body.
Animation - Class in com.badlogic.gdx.graphics.g2d
An Animation stores a list of TextureRegions representing an animated sequence, e.g.
Animation(float, List) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation(float, TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation - Class in com.badlogic.gdx.graphics.g3d
Abstract class for an animation.
Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.Animation
 
AnimationAction - Class in com.badlogic.gdx.scenes.scene2d
An AnimationAction performs a transformation on its target Actor.
AnimationAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
Animator - Class in com.badlogic.gdx.graphics.g3d
Abstract class for a single-track animation controller.
Animator() - Constructor for class com.badlogic.gdx.graphics.g3d.Animator
 
Animator.WrapMode - Enum in com.badlogic.gdx.graphics.g3d
 
AnticipateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
An Interpolator where the changes start backwards and than spring forward as the time progresses.
ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
 
APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
 
app - Static variable in class com.badlogic.gdx.Gdx
 
Application - Interface in com.badlogic.gdx
An Application is the main entry point of your project.
Application.ApplicationType - Enum in com.badlogic.gdx
Enumeration of possible Application types
ApplicationAdapter - Class in com.badlogic.gdx
Convenience implementation of ApplicationListener.
ApplicationAdapter() - Constructor for class com.badlogic.gdx.ApplicationAdapter
 
ApplicationListener - Interface in com.badlogic.gdx
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed.
apply(GL10) - Method in class com.badlogic.gdx.graphics.Camera
Sets the current projection and model-view matrix of this camera.
apply(float) - Method in class com.badlogic.gdx.math.Interpolation
 
apply(float, float, float) - Method in class com.badlogic.gdx.math.Interpolation
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Bounce
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Elastic
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Exp
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Pow
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Swing
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingOut
 
apply(float, float, float, float) - Method in enum com.badlogic.gdx.utils.Scaling
Returns the size of the source scaled to the target.
applyAngularImpulse(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an angular impulse.
applyForce(Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force at a world point.
applyForce(float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force at a world point.
applyForceToCenter(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force to the center of mass.
applyForceToCenter(float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a force to the center of mass.
applyLinearImpulse(Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an impulse at a point.
applyLinearImpulse(float, float, float, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply an impulse at a point.
applyTorque(float) - Method in class com.badlogic.gdx.physics.box2d.Body
Apply a torque.
applyTransform(SpriteBatch) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
area() - Method in class com.badlogic.gdx.math.Polygon
 
Array<T> - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered array of objects.
Array() - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with a capacity of 16.
Array(int) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with the specified capacity.
Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
 
Array(boolean, int, Class<T>) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array with Array.items of the specified type.
Array(Class<T>) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with Array.items of the specified type and a capacity of 16.
Array(Array) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new ordered array containing the elements in the specified array.
Array(boolean, T[]) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
array() - Method in class com.badlogic.gdx.utils.JsonWriter
 
array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
 
Array.ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
 
Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
 
Array.ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
 
ArrayMap<K,V> - Class in com.badlogic.gdx.utils
An ordered or unordered map of objects.
ArrayMap() - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with a capacity of 16.
ArrayMap(int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with the specified capacity.
ArrayMap(boolean, int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
 
ArrayMap(boolean, int, Class<K>, Class<V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates a new map with ArrayMap.keys and ArrayMap.values of the specified type.
ArrayMap(Class<K>, Class<V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with ArrayMap.keys and ArrayMap.values of the specified type and a capacity of 16.
ArrayMap(ArrayMap) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates a new map containing the elements in the specified map.
ascent - Variable in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont.FontVMetrics
 
AssetDescriptor<T> - Class in com.badlogic.gdx.assets
Describes an asset to be loaded by it's filename, type and AssetLoaderParameters.
AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetErrorListener - Interface in com.badlogic.gdx.assets
 
AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
 
AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
 
AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
 
AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
 
AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
Callback interface that will be invoked when the AssetManager loaded an asset.
AssetManager - Class in com.badlogic.gdx.assets
 
AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with all default loaders.
AssetManager(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with all default loaders.
assetManager - Variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
 
AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
 
AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
 
AT - Static variable in class com.badlogic.gdx.Input.Keys
 
atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
 
AtomicQueue<T> - Class in com.badlogic.gdx.utils
A queue that allows one thread to call AtomicQueue.put(Object) and another thread to call AtomicQueue.poll().
AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
 
attribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader
 
attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
Audio - Interface in com.badlogic.gdx
This interface encapsulates the creation and management of audio resources.
audio - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
audio - Static variable in class com.badlogic.gdx.Gdx
 
AudioDevice - Interface in com.badlogic.gdx.audio
Encapsulates an audio device in 44.1khz mono or stereo mode.
AudioRecorder - Interface in com.badlogic.gdx.audio
An AudioRecorder allows to record input from an audio device.
awake - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Is this body initially awake or sleeping?

B

b - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
b - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
b - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
B - Static variable in class com.badlogic.gdx.Input.Keys
 
b - Variable in class com.badlogic.gdx.math.collision.Segment
the ending position
BACK - Static variable in class com.badlogic.gdx.Input.Keys
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
BACKSLASH - Static variable in class com.badlogic.gdx.Input.Keys
 
BACKSPACE - Static variable in class com.badlogic.gdx.Input.Keys
 
Base64Coder - Class in com.badlogic.gdx.utils
 
baseSkeleton - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
batch - Variable in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
a spritebatch and a font for text rendering
batch - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
batchTransform - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
beforeGroup(Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
beforeGroup(int, Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly before rendering the contents of a group
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
beforeGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked before rendering any group
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Sets up the SpriteBatch for drawing.
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Prepares the OpenGL state for SpriteCache rendering.
begin() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Makes the frame buffer current so everything gets drawn to it.
begin(Matrix4, int) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
begin(int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Starts a new list of primitives.
begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
begin(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
begin() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Makes OpenGL ES 2.0 use this vertex and fragment shader pair.
begin(ShapeRenderer.ShapeType) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Starts a new batch of shapes.
beginCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the definition of a new cache, allowing the add and SpriteCache.endCache() methods to be called.
beginCache(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the redefinition of an existing cache, allowing the add and SpriteCache.endCache() methods to be called.
beginContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
Called when two fixtures begin to touch.
BinaryHeap<T> - Class in com.badlogic.gdx.utils
 
BinaryHeap() - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap(int, boolean) - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap.Node<T> - Class in com.badlogic.gdx.utils
 
BinaryHeap.Node(float) - Constructor for class com.badlogic.gdx.utils.BinaryHeap.Node
 
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexArray/VertexBufferObject and IndexBufferObject if indices were given.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexBufferObject and IndexBufferObject if indices where given.
bind() - Method in class com.badlogic.gdx.graphics.Texture
Binds this texture.
bind(int) - Method in class com.badlogic.gdx.graphics.Texture
Binds the texture to the given texture unit.
bind() - Method in class com.badlogic.gdx.graphics.TextureRef
Deprecated. Binds the texture in OpenGL.
BINORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for binormal attribute
BitmapFont - Class in com.badlogic.gdx.graphics.g2d
Renders bitmap fonts.
BitmapFont() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
BitmapFont(boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.
BitmapFont(FileHandle, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont with the glyphs relative to the specified region.
BitmapFont(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file.
BitmapFont(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Constructs a new BitmapFont from the given BitmapFont.BitmapFontData and TextureRegion.
BitmapFont.BitmapFontData - Class in com.badlogic.gdx.graphics.g2d
 
BitmapFont.BitmapFontData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
BitmapFont.HAlignment - Enum in com.badlogic.gdx.graphics.g2d
 
BitmapFont.TextBounds - Class in com.badlogic.gdx.graphics.g2d
 
BitmapFont.TextBounds() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
BitmapFont.TextBounds(BitmapFont.TextBounds) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
BitmapFontCache - Class in com.badlogic.gdx.graphics.g2d
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
BitmapFontCache(BitmapFont) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
BitmapFontCache(BitmapFont, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Creates a new BitmapFontCache
bitmapFontData - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
optional BitmapFontData to be used instead of loading the texture directly.
BitmapFontLoader - Class in com.badlogic.gdx.assets.loaders
 
BitmapFontLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
BitmapFontLoader.BitmapFontParameter - Class in com.badlogic.gdx.assets.loaders
 
BitmapFontLoader.BitmapFontParameter() - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
 
bitsPerPixel - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
BLACK - Static variable in class com.badlogic.gdx.graphics.Color
 
BlendDestFactor - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
BlendSourceFactor - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
BLUE - Static variable in class com.badlogic.gdx.graphics.Color
 
bodies - Variable in class com.badlogic.gdx.physics.box2d.World
all known bodies
Body - Class in com.badlogic.gdx.physics.box2d
A rigid body.
Body(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Body
Constructs a new body with the given address
bodyA - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The first attached body.
bodyB - Variable in class com.badlogic.gdx.physics.box2d.JointDef
The second attached body
BodyDef - Class in com.badlogic.gdx.physics.box2d
A body definition holds all the data needed to construct a rigid body.
BodyDef() - Constructor for class com.badlogic.gdx.physics.box2d.BodyDef
 
BodyDef.BodyType - Enum in com.badlogic.gdx.physics.box2d
The body type.
bool(String, boolean) - Method in class com.badlogic.gdx.utils.JsonReader
 
BooleanArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered boolean array.
BooleanArray() - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with a capacity of 16.
BooleanArray(int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with the specified capacity.
BooleanArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
 
BooleanArray(BooleanArray) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specific array.
BooleanArray(boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new ordered array containing the elements in the specified array.
BooleanArray(boolean, boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specified array.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
BOTTOM - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
 
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Sets the alignment of the table within the actor being laid out to Align.BOTTOM.
BOTTOM_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
BOTTOM_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
BOTTOM_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
bounce - Static variable in class com.badlogic.gdx.math.Interpolation
 
bounceIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
bounceOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
BoundingBox - Class in com.badlogic.gdx.math.collision
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
BoundingBox() - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box with the minimum and maximum vector set to zeros.
BoundingBox(BoundingBox) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box from the given bounding box.
BoundingBox(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs the new bounding box using the given minimum and maximum vector.
bounds - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
boundsInFrustum(BoundingBox) - Method in class com.badlogic.gdx.math.Frustum
Returns wheter the given BoundingBox is in the frustum.
box - Variable in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont.Bitmap
 
box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a box.
Box2DDebugRenderer - Class in com.badlogic.gdx.physics.box2d
 
Box2DDebugRenderer() - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
Box2DDebugRenderer(boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
BufferUtils - Class in com.badlogic.gdx.utils
Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
BufferUtils() - Constructor for class com.badlogic.gdx.utils.BufferUtils
 
bullet - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through kinematic and static bodies.
Button - Class in com.badlogic.gdx.scenes.scene2d.ui
A button is a Table with a checked state and additional style fields for pressed, unpressed, and checked.
Button(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Button.ButtonStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(TextureRegion, TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(TextureRegion, TextureRegion, TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(NinePatch, NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(NinePatch, NinePatch, NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button.ButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a button, see Button.
Button.ButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
Button.ButtonStyle(NinePatch, NinePatch, NinePatch, float, float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
BUTTON_A - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_B - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_C - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_CIRCLE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_MODE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_SELECT - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_START - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBL - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBR - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_X - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Y - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Z - Static variable in class com.badlogic.gdx.Input.Keys
 
ButtonGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
ButtonGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
ButtonGroup(Button...) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 

C

C - Static variable in class com.badlogic.gdx.Input.Keys
 
C1 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C2 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C3 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C4 - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateNormals(MD5Joints) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
calculateNormalsBind(MD5Joints, float[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateNormalsBind(MD5Joints, float[], float[], short[], float[], int, int) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateScissors(Camera, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
Calculates a scissor rectangle in OpenGL ES window coordinates from a Camera, a transformation Matrix4 and an axis aligned Rectangle.
calculateVertices(float[], float[], float[], float[], int) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Jni
 
calculateVertices(MD5Joints, float[], BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateVertices(MD5Joints, float[], float[], float[], int, int, BoundingBox) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateVerticesJni(MD5Joints, float[]) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateVerticesN(MD5Joints, float[], BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
calculateVerticesN(MD5Joints, float[], float[], float[], int, int, BoundingBox) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
CALL - Static variable in class com.badlogic.gdx.Input.Keys
 
callActionCompletedListener() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Calls the OnActionCompleted listener and sets it to null so it won't be called again.
Camera - Class in com.badlogic.gdx.graphics
Base class for OrthographicCamera and PerspectiveCamera.
Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
 
CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
 
camera - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
 
cancelVibrate() - Method in interface com.badlogic.gdx.Input
Stops the vibrator
cancelVibrate() - Method in class com.badlogic.gdx.input.RemoteInput
 
canCheck(Button, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Called when a button is checked or unchecked.
categoryBits - Variable in class com.badlogic.gdx.physics.box2d.Filter
The collision category bits.
CatmullRomSpline - Class in com.badlogic.gdx.math
Encapsulates a catmull rom spline with n control points, n >= 4.
CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
 
causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
Returns true if any of the exceptions that caused this exception are of the specified type.
ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
center - Variable in class com.badlogic.gdx.math.collision.Sphere
the center of the sphere
center - Variable in class com.badlogic.gdx.physics.box2d.MassData
The position of the shape's centroid relative to the shape's origin.
CENTER - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Align
 
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Sets the alignment of the table within the actor being laid out to Align.CENTER.
centerX - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
centerX() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
centerY - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
centerY() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
ChainShape - Class in com.badlogic.gdx.physics.box2d
 
ChainShape() - Constructor for class com.badlogic.gdx.physics.box2d.ChainShape
 
changed(Slider, float) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.Slider.ValueChangedListener
 
CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
CheckBox(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, CheckBox.CheckBoxStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a select box, see CheckBox.
CheckBox.CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBox.CheckBoxStyle(TextureRegion, TextureRegion, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
checkedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
child(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a handle to the child with the specified name.
child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
 
children - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Called when actors are added to or removed from the group.
childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
circle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.circle(float, float, float, int) by estimating the number of segments needed for a smooth circle.
circle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
Circle - Class in com.badlogic.gdx.math
A convenient 2D circle class.
Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
 
Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
 
circle - Static variable in class com.badlogic.gdx.math.Interpolation
 
circleIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
circleOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
CircleShape - Class in com.badlogic.gdx.physics.box2d
A circle shape.
CircleShape() - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
 
CircleShape(long) - Constructor for class com.badlogic.gdx.physics.box2d.CircleShape
 
clamp() - Method in class com.badlogic.gdx.graphics.Color
 
clamp(int, int, int) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
 
classpath(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Classpath file handle.
clear() - Method in class com.badlogic.gdx.assets.AssetManager
Clears and disposes all assets and the preloading queue.
CLEAR - Static variable in class com.badlogic.gdx.graphics.Color
 
clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
clear() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Remove all decals from batch
CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
 
clear() - Method in class com.badlogic.gdx.InputMultiplexer
 
clear() - Method in class com.badlogic.gdx.math.WindowedMean
clears this WindowedMean.
clear() - Method in interface com.badlogic.gdx.Preferences
 
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Clears this Group, removing all contained Actors.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Clears this stage, removing all Actors and Groups.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Removes all actors and cells from the table.
clear() - Method in class com.badlogic.gdx.utils.Array
 
clear() - Method in class com.badlogic.gdx.utils.ArrayMap
 
clear() - Method in class com.badlogic.gdx.utils.BooleanArray
 
clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Writes the specified number of zeros to the buffer.
clear() - Method in class com.badlogic.gdx.utils.FloatArray
 
clear() - Method in class com.badlogic.gdx.utils.IdentityMap
 
clear() - Method in class com.badlogic.gdx.utils.IntArray
 
clear() - Method in class com.badlogic.gdx.utils.IntMap
 
clear() - Method in class com.badlogic.gdx.utils.LongArray
 
clear() - Method in class com.badlogic.gdx.utils.LongMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectMap
 
clear() - Method in class com.badlogic.gdx.utils.OrderedMap
 
clear() - Method in class com.badlogic.gdx.utils.Pool
Removes all free objects from this pool.
clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
 
clear() - Method in class com.badlogic.gdx.utils.SortedIntList
Clears list
clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Clears all actions of this Actor.
clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
Will clear the managed mesh cache.
clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
Clears all managed textures.
clearDebugRectangles(TableLayout) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
clearForces() - Method in class com.badlogic.gdx.physics.box2d.World
Manually clear the force buffer on all bodies.
clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
click(Actor, float, float) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.ClickListener
 
click(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
ClickListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
A callback for when an actor is clicked.
clip - Variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
Clipboard - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
A very simple clipboard interface for text content.
Clipboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
 
clipSpacePlanePoints - Static variable in class com.badlogic.gdx.math.Frustum
 
clipSpacePlanePointsArray - Static variable in class com.badlogic.gdx.math.Frustum
 
close() - Method in class com.badlogic.gdx.utils.JsonWriter
 
close() - Method in class com.badlogic.gdx.utils.XmlReader
 
close() - Method in class com.badlogic.gdx.utils.XmlWriter
Calls XmlWriter.pop() for each remaining open element, if any, and closes the stream.
clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the minimum and maximum vector to zeros
collideConnected - Variable in class com.badlogic.gdx.physics.box2d.JointDef
Set this flag to true if the attached bodies should collide.
COLON - Static variable in class com.badlogic.gdx.Input.Keys
 
Color - Class in com.badlogic.gdx.graphics
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Color() - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new Color with all components set to 0.
Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
Constructor, sets the components of the color
Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new color using the given color
color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Specifies the color of the current vertex
color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
Color - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
color - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
color - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedNinePatch
 
COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for color attributes
ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Gets the cell values that will be used as the defaults for all cells in the specified column.
com.badlogic.gdx - package com.badlogic.gdx
 
com.badlogic.gdx.assets - package com.badlogic.gdx.assets
 
com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
 
com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
 
com.badlogic.gdx.audio - package com.badlogic.gdx.audio
 
com.badlogic.gdx.backends.android - package com.badlogic.gdx.backends.android
 
com.badlogic.gdx.backends.jogl - package com.badlogic.gdx.backends.jogl
 
com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
 
com.badlogic.gdx.files - package com.badlogic.gdx.files
 
com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
 
com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
 
com.badlogic.gdx.graphics.g2d.stbtt - package com.badlogic.gdx.graphics.g2d.stbtt
 
com.badlogic.gdx.graphics.g2d.tiled - package com.badlogic.gdx.graphics.g2d.tiled
 
com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
 
com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
 
com.badlogic.gdx.graphics.g3d.keyframed - package com.badlogic.gdx.graphics.g3d.keyframed
 
com.badlogic.gdx.graphics.g3d.loaders - package com.badlogic.gdx.graphics.g3d.loaders
 
com.badlogic.gdx.graphics.g3d.loaders.md5 - package com.badlogic.gdx.graphics.g3d.loaders.md5
 
com.badlogic.gdx.graphics.g3d.loaders.obj - package com.badlogic.gdx.graphics.g3d.loaders.obj
 
com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
 
com.badlogic.gdx.input - package com.badlogic.gdx.input
 
com.badlogic.gdx.math - package com.badlogic.gdx.math
 
com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
 
com.badlogic.gdx.physics.box2d - package com.badlogic.gdx.physics.box2d
 
com.badlogic.gdx.physics.box2d.joints - package com.badlogic.gdx.physics.box2d.joints
 
com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
 
com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
 
com.badlogic.gdx.scenes.scene2d.interpolators - package com.badlogic.gdx.scenes.scene2d.interpolators
 
com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
 
com.badlogic.gdx.scenes.scene2d.ui.tablelayout - package com.badlogic.gdx.scenes.scene2d.ui.tablelayout
 
com.badlogic.gdx.scenes.scene2d.ui.utils - package com.badlogic.gdx.scenes.scene2d.ui.utils
 
com.badlogic.gdx.utils - package com.badlogic.gdx.utils
 
combined - Variable in class com.badlogic.gdx.graphics.Camera
the combined projection and view matrix
COMMA - Static variable in class com.badlogic.gdx.Input.Keys
 
COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
 
completed(Action) - Method in interface com.badlogic.gdx.scenes.scene2d.OnActionCompleted
Called when the Action is completed.
CompositeAction - Class in com.badlogic.gdx.scenes.scene2d
A base class for composite actions which deals with multiple child Action.
CompositeAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.CompositeAction
 
compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the optional PKM header and compressed image data
computeGlyphAdvancesAndPositions(CharSequence, FloatArray, FloatArray) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Computes the glyph advances for the given character sequence and stores them in the provided FloatArray.
computeTriangles(List<Vector2>) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
Triangulates the given (concave) polygon to a list of triangles.
computeVisibleGlyphs(CharSequence, int, int, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the number of glyphs from the substring that can be rendered in the specified width.
computeW() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
conjugate() - Method in class com.badlogic.gdx.math.Quaternion
Conjugate the quaternion.
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumeCompressedData() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumeCompressedData() - Method in interface com.badlogic.gdx.graphics.TextureData
Uploads the pixel data to the OpenGL ES texture.
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
Returns the Pixmap for upload by Texture.
Contact - Class in com.badlogic.gdx.physics.box2d
The class manages contact between two shapes.
Contact(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.Contact
 
ContactFilter - Interface in com.badlogic.gdx.physics.box2d
Implement this class to provide collision filtering.
contactFilter - Variable in class com.badlogic.gdx.physics.box2d.World
Contact filter
contactID - Variable in class com.badlogic.gdx.physics.box2d.Manifold.ManifoldPoint
 
ContactImpulse - Class in com.badlogic.gdx.physics.box2d
Contact impulses for reporting.
ContactImpulse(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.ContactImpulse
 
ContactListener - Interface in com.badlogic.gdx.physics.box2d
 
contactListener - Variable in class com.badlogic.gdx.physics.box2d.World
Contact listener
contains(float, float) - Method in class com.badlogic.gdx.math.Circle
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
 
contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns wheter the given bounding box is contained in this bounding box.
contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns wheter the given vector is contained in this bounding box.
contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
 
contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(String) - Method in interface com.badlogic.gdx.Preferences
 
contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
 
contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
contains(int) - Method in class com.badlogic.gdx.utils.IntArray
 
contains(long) - Method in class com.badlogic.gdx.utils.LongArray
 
containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
containsCharacter(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
containsKey(K, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
 
containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
containsValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
Returns true if the specified value is in the map.
containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns true if the specified value is in the map.
CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
convertType(TableLayout, Object, Class, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Creates a copy of this action.
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
copy() - Method in interface com.badlogic.gdx.scenes.scene2d.Interpolator
Creates a copy of this interpolator.
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
 
copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies numFloats floats from src starting at offset to dst.
copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data type of src, no matter the datatype of dst).
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
Copies this file or directory to the specified file or directory.
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
 
copyToPOT - Static variable in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
cos - Static variable in class com.badlogic.gdx.math.MathUtils
 
cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
 
COS - Static variable in class com.badlogic.gdx.physics.box2d.Transform
 
cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
 
coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
whether coverage sampling anti-aliasing is used.
cpy() - Method in class com.badlogic.gdx.math.collision.Ray
 
cpy() - Method in class com.badlogic.gdx.math.Matrix4
 
cpy() - Method in class com.badlogic.gdx.math.Quaternion
 
cpy() - Method in class com.badlogic.gdx.math.Vector2
 
cpy() - Method in class com.badlogic.gdx.math.Vector3
 
create() - Method in class com.badlogic.gdx.ApplicationAdapter
 
create() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is first created.
createBody(BodyDef) - Method in class com.badlogic.gdx.physics.box2d.World
Create a rigid body given a definition.
createChain(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a chain with isolated end vertices.
createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createFixture(FixtureDef) - Method in class com.badlogic.gdx.physics.box2d.Body
Creates a fixture and attach it to this body.
createFixture(Shape, float) - Method in class com.badlogic.gdx.physics.box2d.Body
Creates a fixture from a shape and attach it to this body.
createGLHandle() - Static method in class com.badlogic.gdx.graphics.Texture
 
createInterpolatedAlpha(float) - Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
createJoint(JointDef) - Method in class com.badlogic.gdx.physics.box2d.World
Create a joint to constrain bodies together.
createLayoutParams() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
createLoop(Vector2[]) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Create a loop.
createMap(String) - Static method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
Loads a TiledMap from a String.
createMap(FileHandle) - Static method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLoader
Loads a Tiled Map from a tmx file
createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name as a sprite.
createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index as a sprite.
createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas as sprites.
createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name as sprites, ordered by smallest to largest index.
createVertexArray() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
createVertexArray(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
createWakeLock(AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
Cullable - Interface in com.badlogic.gdx.scenes.scene2d
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
cullingArea - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
currAction - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
Optional.
CYAN - Static variable in class com.badlogic.gdx.graphics.Color
 

D

D - Static variable in class com.badlogic.gdx.Input.Keys
 
d - Variable in class com.badlogic.gdx.math.Plane
 
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The damping ratio.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The damping ratio.
dampingRatio - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Suspension damping ratio, one indicates critical damping
DARK_GRAY - Static variable in class com.badlogic.gdx.graphics.Color
 
dataOffset - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the offset in bytes to the actual compressed data.
debug(String, String) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
debug(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
debug(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
debug - Static variable in class com.badlogic.gdx.scenes.scene2d.Group
 
debug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Turns on all debug lines.
debug(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Turns on debug lines.
debug(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Turns on debug lines.
DEBUG - Static variable in class com.badlogic.gdx.utils.Logger
 
debug(String) - Method in class com.badlogic.gdx.utils.Logger
 
debug(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
 
debugTexture - Static variable in class com.badlogic.gdx.scenes.scene2d.Group
 
Decal - Class in com.badlogic.gdx.graphics.g3d.decals

Represents a sprite in 3d space.

Decal() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
 
DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
Renderer for Decal objects.
DecalBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Creates a new batch using the DefaultGroupStrategy
DecalBatch(GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
DecalBatch(int, GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
Material used by the Decal class
DecalMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
DecelerateInterpolator - Class in com.badlogic.gdx.scenes.scene2d.interpolators
An interpolator where the rate of change starts out fast and then decelerates over time.
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
decideGroup(Decal) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Assigns a group to a decal
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
decode(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decodeImage(ETC1.ETC1Data, Pixmap.Format) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Takes ETC1 compressed image data and converts it to a Pixmap.Format.RGB565 or Pixmap.Format.RGB888 Pixmap.
decodeLines(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
decodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a string from Base64 format.
decRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
DEFAULT_PORT - Static variable in class com.badlogic.gdx.input.RemoteInput
 
DefaultGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
DefaultGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
defaults() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
The cell values that will be used as the defaults for all cells.
degreesToRadians - Static variable in class com.badlogic.gdx.math.MathUtils
 
DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
Delay - Class in com.badlogic.gdx.scenes.scene2d.actions
 
Delay() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
delete() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or empty directory and returns success.
delete() - Method in class com.badlogic.gdx.files.FileHandleStream
 
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or directory and all children, recursively.
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
 
deltaAlpha - Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
deltaAlpha - Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
deltaAlpha - Variable in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
deltaRotation - Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
deltaRotation - Variable in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
deltaScaleX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
deltaScaleY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
deltaX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
deltaX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
deltaY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
deltaY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
density - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The density, usually in kg/m^2.
depth - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits for depth and stencil buffer
depth - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits for depth and stencil buffer
descent - Variable in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont.FontVMetrics
 
DesktopClipboard - Class in com.badlogic.gdx.scenes.scene2d.ui.utils
Implementation of the Clipboard interface for the desktop.
DesktopClipboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.utils.DesktopClipboard
 
destroy() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplet
 
destroyBody(Body) - Method in class com.badlogic.gdx.physics.box2d.World
Destroy a rigid body given a definition.
destroyFixture(Fixture) - Method in class com.badlogic.gdx.physics.box2d.Body
Destroy a fixture.
destroyJoint(Joint) - Method in class com.badlogic.gdx.physics.box2d.World
Destroy a joint.
DestructionListener - Interface in com.badlogic.gdx.physics.box2d
 
det() - Method in class com.badlogic.gdx.math.Matrix3
 
det() - Method in class com.badlogic.gdx.math.Matrix4
 
det(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Computes the determinante of the given matrix.
Diffuse - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
dimensions - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
direction - Variable in class com.badlogic.gdx.graphics.Camera
the unit length direction vector of the camera
direction - Variable in class com.badlogic.gdx.math.collision.Ray
 
disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Disables blending for drawing sprites.
disableDebugging() - Static method in class com.badlogic.gdx.scenes.scene2d.Group
 
disableNativesLoading - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
disableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disables the vertex attribute with the given name
Disposable - Interface in com.badlogic.gdx.utils
Interface for disposable resources.
dispose() - Method in class com.badlogic.gdx.ApplicationAdapter
 
dispose() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is destroyed.
dispose() - Method in class com.badlogic.gdx.assets.AssetManager
Disposes all assets in the manager and stops all asynchronous loading.
dispose() - Method in interface com.badlogic.gdx.audio.AudioDevice
Frees all resources associated with this AudioDevice.
dispose() - Method in interface com.badlogic.gdx.audio.AudioRecorder
Disposes the AudioRecorder
dispose() - Method in interface com.badlogic.gdx.audio.Music
Needs to be called when the Music is no longer needed.
dispose() - Method in interface com.badlogic.gdx.audio.Sound
Releases all the resources.
dispose() - Method in class com.badlogic.gdx.Game
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Disposes the underlying BitmapFont of this cache.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Disposes the texture for each sprite for each ParticleEmitter.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Disposes all resources associated with this SpriteBatch
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Releases all resources held by this SpriteCache.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont.Bitmap
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Releases all resources associated with this TextureAtlas instance.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Releases all resources associated with this TileAtlas instance.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Releases all resources held by this TiledMapRenderer.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Frees up memory by dropping the buffer and underlying resources.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
Releases the native resources of the ETC1Data instance.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Releases all resources associated with the FrameBuffer.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Disposes this IndexDatat and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disposes all resources associated with this shader.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Disposes this VertexData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Disposes this VertexData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.Mesh
Frees all resources associated with this Mesh
dispose() - Method in class com.badlogic.gdx.graphics.Pixmap
Releases all resources associated with this Pixmap.
dispose() - Method in class com.badlogic.gdx.graphics.Texture
Disposes all resources associated with the texture
dispose() - Method in class com.badlogic.gdx.graphics.TextureRef
Deprecated.  
dispose() - Method in class com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
 
dispose() - Method in class com.badlogic.gdx.physics.box2d.Shape
Needs to be called when the shape is no longer used, e.g.
dispose() - Method in class com.badlogic.gdx.physics.box2d.World
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Disposes the stage
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Disposes the Texture and all Disposable resources of this Skin.
dispose() - Method in interface com.badlogic.gdx.Screen
Called when this screen should release all resources.
dispose() - Method in interface com.badlogic.gdx.utils.Disposable
Releases all resources of this object.
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
disposePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
 
distance(Vector3) - Method in class com.badlogic.gdx.math.Plane
Calculates the shortest signed distance between the plane and the given point.
DistanceJoint - Class in com.badlogic.gdx.physics.box2d.joints
A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
DistanceJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
 
DistanceJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Distance joint definition.
DistanceJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
 
distanceLinePoint(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given line segment and point.
distanceLinePoint(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
 
div(float) - Method in class com.badlogic.gdx.math.Vector3
Divides all components of this vector by the given value
done - Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
dot(MD5Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Quaternion
 
dot(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Dot product between this and the other quaternion.
dot(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dot(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dot(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the dot product between this and the given vector.
doubleToLongBits(double) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
down - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
Optional.
downFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
DPAD_CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
draw(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string at the specified position.
draw(SpriteBatch, CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a substring at the specified position.
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.EmptyNinePatch
 
draw(SpriteBatch, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Updates and draws the particles.
draw(SpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle using the given vertices.
draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Draws all the images defined for the specified cache ID.
draw(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Draws a subset of images defined for the specified cache ID.
draw(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Texture
Draws the given Pixmap to the texture at position x, y.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Draws the Actor.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
draw() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Renders the stage
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
If this method is overridden, the super method or Widget.validate() should be called to ensure the widget is laid out.
draw(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
If this method is overridden, the super method or WidgetGroup.validate() should be called to ensure the widget group is laid out.
drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Called to draw the background, before clipping is applied (if enabled).
drawBackground(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
drawChild(Actor, SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
drawChildren(SpriteBatch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
drawCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
drawDebug(Stage) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Draws the debug lines for all TableLayouts in the stage.
drawDebug(SpriteBatch) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
 
drawLine(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawLine(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a line between the given coordinates using the currently set color.
drawMultiLine(SpriteBatch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), at the specified position.
drawMultiLine(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), at the specified position and alignment.
drawPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a pixel at the given location with the current color.
drawPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a pixel at the given location with the given color.
drawPixmap(Gdx2DPixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawPixmap(Pixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area form another Pixmap to this Pixmap.
drawPixmap(Pixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area form another Pixmap to this Pixmap.
drawRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
drawWrapped(SpriteBatch, CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), with the specified position.
drawWrapped(SpriteBatch, CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws a string, which may contain newlines (\n), with the specified position.
dst(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dst(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
dst(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dst(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
 
dst2(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dst2(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Returns the squared distance between this point and the given point
dst2(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the squared distance between this point and the given point
dstBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
duration - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
duration - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
duration - Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
durationTimer - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 

E

E - Static variable in class com.badlogic.gdx.Input.Keys
 
EarClippingTriangulator - Class in com.badlogic.gdx.math
A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.
EarClippingTriangulator() - Constructor for class com.badlogic.gdx.math.EarClippingTriangulator
 
EdgeShape - Class in com.badlogic.gdx.physics.box2d
A line segment (edge) shape.
EdgeShape() - Constructor for class com.badlogic.gdx.physics.box2d.EdgeShape
 
elastic - Static variable in class com.badlogic.gdx.math.Interpolation
 
elasticIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
elasticOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
element(String) - Method in class com.badlogic.gdx.utils.XmlWriter
 
element(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
Emissive - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
EmptyNinePatch - Class in com.badlogic.gdx.graphics.g2d
Empty ninepatch for controls that require a ninepatch.
enableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Enables blending for sprites
enableDebugging(String) - Static method in class com.badlogic.gdx.scenes.scene2d.Group
 
enableLimit(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Enable/disable the joint limit.
enableLimit - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Enable/disable the joint limit.
enableLimit(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Enable/disable the joint limit.
enableLimit - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
A flag to enable joint limits.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Enable/disable the joint motor.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
A flag to enable the joint motor.
enableMotor(boolean) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Enable/disable the joint motor.
enableMotor - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Enable/disable the joint motor.
enableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Enables the vertex attribute with the given name
encode(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], int, int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encodeImage(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Encodes the image via the ETC1 compression scheme.
encodeImagePKM(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Encodes the image via the ETC1 compression scheme.
encodeLines(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base 64 format and breaks the output into lines of 76 characters.
encodeLines(byte[], int, int, int, String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base 64 format and breaks the output into lines.
encodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a string into Base64 format.
end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Finishes off rendering.
end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Completes rendering for this SpriteCache.f
end() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
end() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Renders the primitives just defined.
end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
end() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disables this shader.
end() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Finishes the batch of shapes and ensures they get rendered.
END - Static variable in class com.badlogic.gdx.Input.Keys
 
endCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Ends the definition of a cache, returning the cache ID to be used with SpriteCache.draw(int).
ENDCALL - Static variable in class com.badlogic.gdx.Input.Keys
 
endContact(Contact) - Method in interface com.badlogic.gdx.physics.box2d.ContactListener
Called when two fixtures cease to touch.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.Array
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ArrayMap
Increases the size of the backing arrays to acommodate the specified number of additional entries.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.FloatArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IdentityMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongArray
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Increases the size of the backing array to acommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectMap
Increases the size of the backing array to acommodate the specified number of additional items.
ENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
entity(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
entries() - Method in class com.badlogic.gdx.utils.IdentityMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.OrderedMap
 
ENVELOPE - Static variable in class com.badlogic.gdx.Input.Keys
 
epsilonEquals(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
 
equals(Object) - Method in class com.badlogic.gdx.graphics.Color
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
EQUALS - Static variable in class com.badlogic.gdx.Input.Keys
 
equals(Object) - Method in class com.badlogic.gdx.math.Quaternion
 
equals(Object) - Method in class com.badlogic.gdx.math.Vector3
error(String, String) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
error(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
error(String, Class, Throwable) - Method in interface com.badlogic.gdx.assets.AssetErrorListener
 
error(String, String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
ERROR - Static variable in class com.badlogic.gdx.utils.Logger
 
error(String) - Method in class com.badlogic.gdx.utils.Logger
 
error(String, Throwable) - Method in class com.badlogic.gdx.utils.Logger
 
ESCAPE - Static variable in class com.badlogic.gdx.Input.Keys
 
ETC1 - Class in com.badlogic.gdx.graphics.glutils
Class for encoding and decoding ETC1 compressed images.
ETC1() - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1
 
ETC1.ETC1Data - Class in com.badlogic.gdx.graphics.glutils
Class for storing ETC1 compressed image data.
ETC1.ETC1Data(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
ETC1_RGB8_OES - Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
 
ETC1TextureData - Class in com.badlogic.gdx.graphics.glutils
 
ETC1TextureData(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
ETC1TextureData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
ETC1TextureData(ETC1.ETC1Data, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
exists() - Method in class com.badlogic.gdx.files.FileHandle
Returns true if the file exists.
exists() - Method in class com.badlogic.gdx.files.FileHandleStream
 
exit() - Method in interface com.badlogic.gdx.Application
Exits the application.
exit() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
exit() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
exit() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
exit() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
exp10 - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp10In - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp10Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5 - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5In - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
EXPLORER - Static variable in class com.badlogic.gdx.Input.Keys
 
ext(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends the bounding box to incorporate the given Vector3.
ext(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends this bounding box by the given bounding box.
ext(float, float, float) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends the bounding box by the given vector.
extension() - Method in class com.badlogic.gdx.files.FileHandle
 
external(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.External file handle.
ExternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ExternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
 
extractLibrary(String, String) - Static method in class com.badlogic.gdx.utils.GdxNativesLoader
 

F

F - Static variable in class com.badlogic.gdx.Input.Keys
 
F1 - Static variable in class com.badlogic.gdx.Input.Keys
 
F10 - Static variable in class com.badlogic.gdx.Input.Keys
 
F11 - Static variable in class com.badlogic.gdx.Input.Keys
 
F12 - Static variable in class com.badlogic.gdx.Input.Keys
 
F2 - Static variable in class com.badlogic.gdx.Input.Keys
 
F3 - Static variable in class com.badlogic.gdx.Input.Keys
 
F4 - Static variable in class com.badlogic.gdx.Input.Keys
 
F5 - Static variable in class com.badlogic.gdx.Input.Keys
 
F6 - Static variable in class com.badlogic.gdx.Input.Keys
 
F7 - Static variable in class com.badlogic.gdx.Input.Keys
 
F8 - Static variable in class com.badlogic.gdx.Input.Keys
 
F9 - Static variable in class com.badlogic.gdx.Input.Keys
 
fade - Static variable in class com.badlogic.gdx.math.Interpolation
 
FadeIn - Class in com.badlogic.gdx.scenes.scene2d.actions
 
FadeIn() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
FadeOut - Class in com.badlogic.gdx.scenes.scene2d.actions
 
FadeOut() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
FadeTo - Class in com.badlogic.gdx.scenes.scene2d.actions
 
FadeTo() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
far - Variable in class com.badlogic.gdx.graphics.Camera
the far clipping plane distance, has to be positive
fieldOfView - Variable in class com.badlogic.gdx.graphics.PerspectiveCamera
the field of view in degrees
file - Variable in class com.badlogic.gdx.files.FileHandle
 
file() - Method in class com.badlogic.gdx.files.FileHandle
Returns a java.io.File that represents this file handle.
FileHandle - Class in com.badlogic.gdx.files
Represents a file or directory on the filesystem, classpath, Android SD card, or Android assets directory.
FileHandle() - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandle(String) - Constructor for class com.badlogic.gdx.files.FileHandle
Creates a new absolute FileHandle for the file name.
FileHandle(File) - Constructor for class com.badlogic.gdx.files.FileHandle
Creates a new absolute FileHandle for the File.
FileHandle(String, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandle(File, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandleResolver - Interface in com.badlogic.gdx.assets.loaders
 
FileHandleStream - Class in com.badlogic.gdx.files
A FileHandle intended to be subclassed for the purpose of implementing FileHandleStream.read() and/or FileHandleStream.write(boolean).
FileHandleStream(String) - Constructor for class com.badlogic.gdx.files.FileHandleStream
 
fileName - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
files - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
Files - Interface in com.badlogic.gdx
Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.
files - Static variable in class com.badlogic.gdx.Gdx
 
Files.FileType - Enum in com.badlogic.gdx
Indicates how to resolve a path to a file.
FileTextureData - Class in com.badlogic.gdx.graphics.glutils
 
FileTextureData(FileHandle, Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FileTextureData
 
fill() - Method in class com.badlogic.gdx.graphics.Pixmap
Fills the complete bitmap with the currently set color.
fillCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
fillCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a circle with the center at x,y and a radius using the current color.
filledCircle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.filledCircle(float, float, float, int) by estimating the number of segments needed for a smooth circle.
filledCircle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
filledRect(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a filled rectangle in the x/y plane.
filledTriangle(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
fillRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
fillRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
Filter - Class in com.badlogic.gdx.physics.box2d
This holds contact filtering data.
Filter() - Constructor for class com.badlogic.gdx.physics.box2d.Filter
 
filter - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
Contact filtering data.
findActor(String) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Finds the Actor with the given name in this Group and its children.
findActor(String) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Finds the Actor with the given name in the stage hierarchy.
findDirectionForIsoView(float, float, int) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
 
findEmitter(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Returns the emitter with the specified name, or null.
findGlyphIndex(int) - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
findKey(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
Returns the key for the specified value, or null if it is not in the map.
findKey(Object, boolean, int) - Method in class com.badlogic.gdx.utils.IntMap
Returns the key for the specified value, or notFound if it is not in the map.
findKey(Object, boolean, long) - Method in class com.badlogic.gdx.utils.LongMap
Returns the key for the specified value, or notFound if it is not in the map.
findKey(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns the key for the specified value, or null if it is not in the map.
findKey(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the key for the specified value, or null if it is not in the map.
findRegion(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name.
findRegion(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index.
findRegions(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name, ordered by smallest to largest index.
findStyleName(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the name of the specified style object, or null if it is not in the skin.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Called by the owner of the action when it can release all its resources, e.g.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeIn
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeOut
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FadeTo
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveTo
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateBy
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateTo
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleTo
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
finished - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
finished() - Method in interface com.badlogic.gdx.scenes.scene2d.Interpolator
Called when the animation has finished and the Interpolator is no longer needed.
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
 
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
 
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
 
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
 
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
 
finished() - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
 
finishedLoading(AssetManager, String, Class) - Method in interface com.badlogic.gdx.assets.AssetLoaderParameters.LoadedCallback
 
finishedTimes - Variable in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
finishLoading() - Method in class com.badlogic.gdx.assets.AssetManager
 
firstgid - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
firstResume - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
fixedRotation - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Should this body be prevented from rotating? Useful for characters.
Fixture - Class in com.badlogic.gdx.physics.box2d
 
Fixture(Body, long) - Constructor for class com.badlogic.gdx.physics.box2d.Fixture
Constructs a new fixture
FixtureDef - Class in com.badlogic.gdx.physics.box2d
A fixture definition is used to create a fixture.
FixtureDef() - Constructor for class com.badlogic.gdx.physics.box2d.FixtureDef
 
fixtures - Variable in class com.badlogic.gdx.physics.box2d.World
all known fixtures
FlickScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
A group that scrolls a child widget by pressing and dragging.
FlickScrollPane() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
FlickScrollPane(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
FlickScrollPane(Actor, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
fling(float, float) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
 
flip - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
whether to flipY the font or not
flip - Variable in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
whether to flip the texture atlas vertically
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
Flips the region, adjusting the offset so the image appears to be flipped as if no whitespace has been removed for packing.
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
flip - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
flipRegions(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Flips all regions in the atlas on the specified axis.
FloatArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered float array.
FloatArray() - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates an ordered array with a capacity of 16.
FloatArray(int) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates an ordered array with the specified capacity.
FloatArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.FloatArray
 
FloatArray(FloatArray) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new array containing the elements in the specific array.
FloatArray(float[]) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new ordered array containing the elements in the specified array.
FloatArray(boolean, float[]) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new array containing the elements in the specified array.
floatsPerVertex - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
floatsPerWeight - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
floatToIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floatToIntColor(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floatToRawIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floor(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the largest integer less than or equal to the specified float.
floorPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the largest integer less than or equal to the specified float.
flush() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Causes any pending sprites to be rendered, without ending the SpriteBatch.
flush() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Flush this batch sending all contained decals to GL.
flush(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0
flush() - Method in interface com.badlogic.gdx.Preferences
Makes sure the preferences are persisted.
flush() - Method in class com.badlogic.gdx.utils.JsonWriter
 
flush() - Method in class com.badlogic.gdx.utils.XmlWriter
 
FOCUS - Static variable in class com.badlogic.gdx.Input.Keys
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
Optional.
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
Optional.
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
fontColorSelected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
fontColorUnselected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
forceVBO - Static variable in class com.badlogic.gdx.graphics.Mesh
used for benchmarking
Forever - Class in com.badlogic.gdx.scenes.scene2d.actions
 
Forever() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
format - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
the format of the final Texture.
format - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
formatHeader(ByteBuffer, int, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Writes a PKM header to the ByteBuffer.
FORWARD_DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
FPSLogger - Class in com.badlogic.gdx.graphics
A simple helper class to log the frames per seconds achieved.
FPSLogger() - Constructor for class com.badlogic.gdx.graphics.FPSLogger
 
FrameBuffer - Class in com.badlogic.gdx.graphics.glutils
Encapsulates OpenGL ES 2.0 frame buffer objects.
FrameBuffer(Pixmap.Format, int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBuffer
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
frameDuration - Variable in class com.badlogic.gdx.graphics.g2d.Animation
 
frameRate - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
frames - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
free() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
 
free(T) - Method in class com.badlogic.gdx.utils.Pool
Puts the specified object in the pool, making it eligible to be returned by Pool.obtain().
free(Array<T>) - Method in class com.badlogic.gdx.utils.Pool
Puts the specified objects in the pool.
freeBodies - Variable in class com.badlogic.gdx.physics.box2d.World
pool for bodies
freeFixtures - Variable in class com.badlogic.gdx.physics.box2d.World
pool for fixtures
freeMemory(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Frees the memory allocated for the ByteBuffer.
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
The mass-spring-damper frequency in Hertz.
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.MouseJointDef
The response speed.
frequencyHz - Variable in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
Suspension frequency, zero indicates no suspension
friction - Variable in class com.badlogic.gdx.physics.box2d.FixtureDef
The friction coefficient, usually in the range [0,1].
FrictionJoint - Class in com.badlogic.gdx.physics.box2d.joints
Friction joint.
FrictionJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
 
FrictionJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Friction joint definition.
FrictionJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
 
fromGdx2DPixmapFormat(int) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
 
fromJson(Class<T>, Reader) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, Reader) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, InputStream) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, InputStream) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, String) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, String) - Method in class com.badlogic.gdx.utils.Json
 
frustum - Variable in class com.badlogic.gdx.graphics.Camera
the frustum
Frustum - Class in com.badlogic.gdx.math
 
Frustum() - Constructor for class com.badlogic.gdx.math.Frustum
 

G

g - Variable in class com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
number of bits per color channel
g - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of bits per color channel
g - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
G - Static variable in class com.badlogic.gdx.Input.Keys
 
Game - Class in com.badlogic.gdx
An ApplicationListener that delegates to a Screen.
Game() - Constructor for class com.badlogic.gdx.Game
 
Gdx - Class in com.badlogic.gdx
Environment class holding references to the Application, Graphics, Audio, Files and Input instances.
Gdx() - Constructor for class com.badlogic.gdx.Gdx
 
GDX2D_BLEND_NONE - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_BLEND_SRC_OVER - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_LUMINANCE_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGB565 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGB888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGBA4444 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGBA8888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_SCALE_LINEAR - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_SCALE_NEAREST - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
 
Gdx2DPixmap(byte[], int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(InputStream, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(ByteBuffer, long[]) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GdxNativesLoader - Class in com.badlogic.gdx.utils
 
GdxNativesLoader() - Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
 
GdxRuntimeException - Exception in com.badlogic.gdx.utils
Typed runtime exception used throughout libgdx
GdxRuntimeException(String) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GdxRuntimeException(Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GdxRuntimeException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GearJoint - Class in com.badlogic.gdx.physics.box2d.joints
A gear joint is used to connect two joints together.
GearJoint(World, long) - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJoint
 
GearJointDef - Class in com.badlogic.gdx.physics.box2d.joints
Gear joint definition.
GearJointDef() - Constructor for class com.badlogic.gdx.physics.box2d.joints.GearJointDef
 
generateMipMap(Pixmap, int, int, boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
Sets the image data of the Texture based on the Pixmap.
Generic - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
GenericLoader - Class in com.badlogic.gdx.assets.loaders
A generic loader that allows you to load anything with the AssetManager or initialize static fields.
GenericLoader() - Constructor for class com.badlogic.gdx.assets.loaders.GenericLoader
 
genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
whether to generate mipmaps
GestureDetector - Class in com.badlogic.gdx.input
 
GestureDetector(GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
 
GestureDetector(int, float, float, float, GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
 
GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
 
get(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
 
get() - Method in class com.badlogic.gdx.graphics.TextureRef
Deprecated. Gets the wrapped texture.
get(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
get() - Method in interface com.badlogic.gdx.Preferences
 
get(int) - Method in class com.badlogic.gdx.utils.Array
 
get(K) - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the value for the specified key.
get(K, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the value for the specified key.
get(int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
get(int) - Method in class com.badlogic.gdx.utils.FloatArray
 
get(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
get(K, V) - Method in class com.badlogic.gdx.utils.IdentityMap
 
get(int) - Method in class com.badlogic.gdx.utils.IntArray
 
get(int) - Method in class com.badlogic.gdx.utils.IntMap
 
get(int, V) - Method in class com.badlogic.gdx.utils.IntMap
 
get(int) - Method in class com.badlogic.gdx.utils.LongArray
 
get(long) - Method in class com.badlogic.gdx.utils.LongMap
 
get(long, V) - Method in class com.badlogic.gdx.utils.LongMap
 
get(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
get(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
get(int) - Method in class com.badlogic.gdx.utils.SortedIntList
Retrieves an element at a given index
get(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
get(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getAccelerometerX() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAccelerometerY() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAccelerometerZ() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerZ() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAction() - Method in class com.badlogic.gdx.scenes.scene2d.TemporalAction
Gets the Action that is controlled by this TemporalAction.
getActions() - Method in class com.badlogic.gdx.scenes.scene2d.CompositeAction
Gets all target Actions which are affected by the composite action.
getActiveCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getAllCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns all cells, anywhere in the table hierarchy.
getAllCells(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns all cells with the specified name prefix, anywhere in the table hierarchy.
getAllChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getAnchorA() - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getAnchorB() - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getAngle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getAngle() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angle in radians.
getAngularDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angular damping of the body.
getAngularVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the angular velocity.
getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Gets the specified KeyframeAnimation from the animation map.
getAnimator() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
Gets the KeyframeAnimator for this model.
getAscent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
getAssetFileName(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
getAtlas() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getAtlasRegion() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttributeLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getAttributes() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getAttributes() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttributeType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAudio() - Method in interface com.badlogic.gdx.Application
 
getAudio() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getAudio() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getAutoClearForces() - Method in class com.badlogic.gdx.physics.box2d.World
Get the flag that controls automatic clearing of forces after each time step.
getAzimuth() - Method in interface com.badlogic.gdx.Input
The azimuth is the angle of the device's orientation around the z-axis.
getAzimuth() - Method in class com.badlogic.gdx.input.RemoteInput
 
getBackgroundPatch() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getBBox() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
getBlending() - Static method in class com.badlogic.gdx.graphics.Pixmap
 
getBodies() - Method in class com.badlogic.gdx.physics.box2d.World
 
getBody() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the parent body of this fixture.
getBodyA() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the first body attached to this joint.
getBodyB() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the second body attached to this joint.
getBodyCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of bodies.
getBoolean(String) - Method in interface com.badlogic.gdx.Preferences
 
getBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
 
getBoolean(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getBooleanAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getBooleanAttribute(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getBottomHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the bounding axis aligned Rectangle that bounds this sprite.
getBoundingRectangle() - Method in class com.badlogic.gdx.math.Polygon
 
getBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the size of the specified string.
getBounds(CharSequence, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the size of the specified substring.
getBounds() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the size of the cached string.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Returns the underlying ShortBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Returns the underlying ShortBuffer.
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Returns the underlying ShortBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Returns the underlying FloatBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Returns the underlying FloatBuffer.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Returns the underlying FloatBuffer.
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Returns the underlying FloatBuffer.
getBufferFormat() - Method in interface com.badlogic.gdx.Graphics
 
getBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Returns the VBO handle
getButtons() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getCamera() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
getCamera() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getCanvas() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getCapHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
getCell(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns the cell for the specified actor, anywhere in the table hierarchy.
getCell(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns the cell with the specified name, anywhere in the table hierarchy.
getCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns the cells for this table.
getCenter() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildByNameRecursive(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildCount() - Method in class com.badlogic.gdx.physics.box2d.Shape
Get the number of child primitives.
getChildCount() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildIndexA() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the child primitive index for fixture A.
getChildIndexB() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the child primitive index for fixture B.
getChildrenByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildrenByNameRecursively(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getClass(String) - Method in class com.badlogic.gdx.utils.Json
 
getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getCodePointBox(int) - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
getCodepointHMetrics(int) - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
getCodepointKernAdvance(int, int) - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
getCodePointShape(int) - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
getCol(int) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Computes the Tiled Map column given an X coordinate in units
getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the color of this font.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getColor(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the color of this sprite.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getColor(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getColorBufferTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getColors() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getCompletionListener() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getCompressedDataSize(int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
 
getContactCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of contacts (each may have 0 or more contact points).
getContactList() - Method in class com.badlogic.gdx.physics.box2d.World
Returns the list of Contact instances produced by the last call to World.step(float, int, int).
getContents() - Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.AndroidClipboard
 
getContents() - Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
gets the current content of the clipboard if it contains text
getContents() - Method in class com.badlogic.gdx.scenes.scene2d.ui.utils.DesktopClipboard
 
getControlPoints() - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
getCorners() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCount() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
getCurrentAnimation() - Method in class com.badlogic.gdx.graphics.g3d.Animator
Gets the currently playing Animation.
getCurrentEventTime() - Method in interface com.badlogic.gdx.Input
 
getCurrentEventTime() - Method in class com.badlogic.gdx.input.RemoteInput
 
getCurrentFrame() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
 
getCurrentWrapMode() - Method in class com.badlogic.gdx.graphics.g3d.Animator
Gets the current animation Animator.WrapMode.
getD() - Method in class com.badlogic.gdx.math.Plane
 
getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get damping ratio.
getDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the damping ratio (dimensionless).
getData() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getDebug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getDefaultClipboard() - Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.Clipboard
 
getDelay() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getDeltaTime() - Method in interface com.badlogic.gdx.Graphics
 
getDeltaX() - Method in interface com.badlogic.gdx.Input
 
getDeltaX(int) - Method in interface com.badlogic.gdx.Input
 
getDeltaX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaX(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaY() - Method in interface com.badlogic.gdx.Input
 
getDeltaY(int) - Method in interface com.badlogic.gdx.Input
 
getDeltaY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaY(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getDensity() - Method in interface com.badlogic.gdx.Graphics
This is a scaling factor for the Density Independent Pixel unit, following the same conventions as android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
getDensity() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the density of this fixture.
getDependencies(String, P) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
 
getDependencies(String, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
getDependencies(String, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
 
getDependencies(String, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
getDependencies(String, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
getDependencies(String, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
 
getDependencies(String, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
getDependencies(String, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
getDependencies(String, TileAtlasLoader.TileAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TileAtlasLoader
 
getDependencies(String, TileMapRendererLoader.TileMapParameter) - Method in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader
 
getDescent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
getDesktopDisplayMode() - Method in interface com.badlogic.gdx.Graphics
 
getDiagnostics() - Method in class com.badlogic.gdx.assets.AssetManager
 
getDimensions() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getDisplayModes() - Method in interface com.badlogic.gdx.Graphics
 
getDstBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
getDuration() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getEmission() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getEmitters() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
getEndPoint(float) - Method in class com.badlogic.gdx.math.collision.Ray
Returns and endpoint given the distance.
getExternalStoragePath() - Method in interface com.badlogic.gdx.Files
Returns the external storage path directory.
getFileHandle(String, Files.FileType) - Method in interface com.badlogic.gdx.Files
Returns a handle representing a file or directory.
getFileHandle() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getFiles() - Method in interface com.badlogic.gdx.Application
 
getFiles() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getFiles() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getFilterData() - Method in class com.badlogic.gdx.physics.box2d.Fixture
 
getFixtureA() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the first fixture in this contact.
getFixtureB() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the second fixture in this contact.
getFixtureList() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the list of all fixtures attached to this body.
getFloat(String) - Method in interface com.badlogic.gdx.Preferences
 
getFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
 
getFloat(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getFloat(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getFloatAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getFloatAttribute(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getFont() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getFont(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getFontFile() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getFontVMetrics() - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
getFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getFormat() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getFormatString() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFrameBufferPixels(boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
getFrameBufferPixels(int, int, int, int, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length equal to the specified width * height * 4.
getFrameBufferTexture() - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns the default framebuffer contents as a TextureRegion with a width and height equal to the current screen size.
getFrameBufferTexture(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns a portion of the default framebuffer contents specified by x, y, width and height as a TextureRegion with the same dimensions.
getFramesPerSecond() - Method in interface com.badlogic.gdx.Graphics
 
getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get frequency in Hz.
getFrequency() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the frequency in Hertz.
getFriction() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the friction.
getFriction() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the coefficient of friction.
getGL10() - Method in interface com.badlogic.gdx.Graphics
 
getGL11() - Method in interface com.badlogic.gdx.Graphics
 
getGL20() - Method in interface com.badlogic.gdx.Graphics
 
getGLCanvas() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getGLCommon() - Method in interface com.badlogic.gdx.Graphics
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES format of this Pixmap.
getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES format of this Pixmap.
getGLType() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGlType() - Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
 
getGLType() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES type of this Pixmap.
getGLU() - Method in interface com.badlogic.gdx.Graphics
 
getGlyph(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getGlyphBox(int) - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
getGlyphHMetrics(int) - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
getGlyphKernAdvance(int, int) - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
getGlyphShape(int) - Method in class com.badlogic.gdx.graphics.g2d.stbtt.StbTrueTypeFont
 
getGraphics() - Method in interface com.badlogic.gdx.Application
 
getGraphics() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getGraphics() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getGravity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getGravity() - Method in class com.badlogic.gdx.physics.box2d.World
 
getGravityScale() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getGroundAnchorA() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
 
getGroundAnchorB() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
 
getGroups() - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
getGroups() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
 
getGroupShader(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Returns the shader to be used for the group.
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
 
getHeight() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getHeight() - Method in interface com.badlogic.gdx.Graphics
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getHeight() - Method in class com.badlogic.gdx.graphics.Texture
 
getHeight() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getHeight() - Method in class com.badlogic.gdx.math.Rectangle
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getHighMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getHighMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getImageHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getImageWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImageX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImageY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getIndices() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
 
getIndices(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
getIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the indices from the Mesh to the short array.
getIndicesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
 
getInertia() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the rotational inertia of the body about the local origin.
getInitialCol() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the initial drawn block column, for debugging purposes.
getInitialRow() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the initial drawn block row, for debugging purposes.
getInput() - Method in interface com.badlogic.gdx.Application
 
getInput() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getInput() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getInput() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getInputProcessor() - Method in interface com.badlogic.gdx.Input
 
getInputProcessor() - Method in class com.badlogic.gdx.input.RemoteInput
 
getInstance() - Static method in class com.badlogic.gdx.graphics.g2d.EmptyNinePatch
 
getInt(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getInt(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getIntAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getIntAttribute(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getInteger(String) - Method in interface com.badlogic.gdx.Preferences
 
getInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
 
getInterpolatedKeyframe() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
Get the current Keyframe.
getInterpolation() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
 
getInterpolation(float) - Method in interface com.badlogic.gdx.scenes.scene2d.Interpolator
Maps a point in the animation duration to a multiplier to be applied to the transformations of an animation.
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateDecelerateInterpolator
 
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AccelerateInterpolator
 
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.AnticipateInterpolator
 
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.DecelerateInterpolator
 
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.LinearInterpolator
 
getInterpolation(float) - Method in class com.badlogic.gdx.scenes.scene2d.interpolators.OvershootInterpolator
 
getIPs() - Method in class com.badlogic.gdx.input.RemoteInput
 
getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getJavaHeap() - Method in interface com.badlogic.gdx.Application
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getJFrame() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getJointAngle() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current joint angle in radians.
getJointCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of joints.
getJointData(int, Vector3, Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframedModel
 
getJointList() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the list of all joints attached to this body.
getJoints() - Method in class com.badlogic.gdx.physics.box2d.World
 
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current joint translation speed, usually in meters per second.
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current joint angle speed in radians per second.
getJointSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current joint translation speed, usually in meters per second.
getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current joint translation, usually in meters.
getJointTranslation() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current joint translation, usually in meters.
getJsonLoader(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getKey(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the key for the specified value.
getKeyAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
getKeyboardFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getKeyFrame(float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns a TextureRegion based on the so called state time.
getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getLastCol() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the final drawn block column, for debugging purposes.
getLastRow() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Returns the final drawn block row, for debugging purposes.
getLastTouchedChild() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getLatency() - Method in interface com.badlogic.gdx.audio.AudioDevice
 
getLatest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getLayout(Table) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getLeftWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getLength() - Method in class com.badlogic.gdx.graphics.g3d.Animation
 
getLength() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
getLength() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
getLength() - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJoint
Set/get the natural length.
getLength1() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the current length of the segment attached to body1.
getLength2() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the current length of the segment attached to body2.
getLevel() - Method in class com.badlogic.gdx.utils.Logger
 
getLife() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getLifeOffset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getLinearDamping() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the linear damping of the body.
getLinearVelocity() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getLinearVelocityFromLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world velocity of a local point.
getLinearVelocityFromWorldPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world linear velocity of a world point attached to this body.
getLineHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the line height, which is the distance from one line of text to the next.
getLoadedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
 
getLocalCenter() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getLocalNormal() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getLocalPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Gets a local point relative to the body's origin given a world point.
getLocalPoint() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getLocalVector(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Gets a local vector given a world vector.
getLog() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getLogger() - Method in class com.badlogic.gdx.assets.AssetManager
 
getLong(String) - Method in interface com.badlogic.gdx.Preferences
 
getLong(String, long) - Method in interface com.badlogic.gdx.Preferences
 
getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the lower joint limit, usually in meters.
getLowerLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the lower joint limit in radians.
getLowestPositiveRoot(float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.
getLowMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
getLowMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
getMagFilter() - Method in class com.badlogic.gdx.graphics.Texture
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Mesh
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Texture
 
getMap() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getMapHeightUnits() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getMapWidthUnits() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getMass() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the total mass of the body.
getMassData() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the mass data of the body.
getMaterial() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getMax() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Get the maximum friction force in N.
getMaxForce() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
Set/get the maximum force in Newtons.
getMaxHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMaxHeight(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMaxIndices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getMaxLength() - Method in class com.badlogic.gdx.physics.box2d.joints.RopeJoint
Get the maximum length of the rope.
getMaxMotorTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMaxTorque() - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJoint
Get the maximum friction torque in N*m.
getMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getMaxWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMaxWidth(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMaxX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
Returns the maximum scroll value in the x direction.
getMaxX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the maximum scroll value in the x direction.
getMaxY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
Returns the maximum scroll value in the y direction.
getMaxY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the maximum scroll value in the y direction.
getMean() - Method in class com.badlogic.gdx.math.WindowedMean
returns the mean of the samples added to this instance.
getMesh() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
getMessage() - Method in exception com.badlogic.gdx.utils.SerializationException
 
getMessageText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getMin() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getMinFilter() - Method in class com.badlogic.gdx.graphics.Texture
 
getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMinHeight(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMinWidth(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMotorForce(float) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the current motor force given the inverse time step, usually in N.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the motor speed, usually in meters per second.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the motor speed in radians per second.
getMotorSpeed() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the motor speed, usually in radians per second.
getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the current motor torque, usually in N-m.
getMotorTorque(float) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
Get the current motor torque given the inverse time step, usually in N-m.
getMultiLineBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the size of the specified string, which may contain newlines.
getName() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getName() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getNativeHeap() - Method in interface com.badlogic.gdx.Application
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getNativeOrientation() - Method in interface com.badlogic.gdx.Input
 
getNativeOrientation() - Method in class com.badlogic.gdx.input.RemoteInput
 
getNextFrame() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5AnimationInfo
 
getNormal() - Method in class com.badlogic.gdx.math.Plane
 
getNormal() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
Returns the normal of this manifold
getNormalImpulses() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
getNumberOfContactPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
 
getNumFrames() - Method in class com.badlogic.gdx.graphics.g3d.Animation
 
getNumFrames() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimation
 
getNumFrames() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getNumIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getNumMaxIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
 
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getNumMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getNumTriangles() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Model
 
getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getObject(Class<T>) - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
getOldest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getOnscreenKeyboard() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Default is an instance of TextField.DefaultOnscreenKeyboard.
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getOriginX() - Method in class com.badlogic.gdx.math.Polygon
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getOriginY() - Method in class com.badlogic.gdx.math.Polygon
 
getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPages() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
getParent() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getPatch() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPatch(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getPatches() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getPath(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
getPath(Vector3[], int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
getPercentComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getPickRay(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Creates a picking Ray from the coordinates given in window coordinates.
getPickRay(float, float) - Method in class com.badlogic.gdx.graphics.Camera
Creates a picking Ray from the coordinates given in window coordinates.
getPitch() - Method in interface com.badlogic.gdx.Input
The pitch is the angle of the device's orientation around the x-axis.
getPitch() - Method in class com.badlogic.gdx.input.RemoteInput
 
getPixel(int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the 32-bit RGBA8888 value of the pixel at x, y.
getPixels() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getPixels() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the direct ByteBuffer holding the pixel data.
getPointCount() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getPoints() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getPoints() - Method in class com.badlogic.gdx.physics.box2d.WorldManifold
Returns the contact points of this manifold.
getPosition() - Method in interface com.badlogic.gdx.audio.Music
Returns the playback position in milliseconds.
getPosition() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the position of this decal.
getPosition() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world body origin position.
getPosition() - Method in class com.badlogic.gdx.physics.box2d.CircleShape
 
getPosition() - Method in class com.badlogic.gdx.physics.box2d.Transform
 
getPpcX() - Method in interface com.badlogic.gdx.Graphics
 
getPpcY() - Method in interface com.badlogic.gdx.Graphics
 
getPpiX() - Method in interface com.badlogic.gdx.Graphics
 
getPpiY() - Method in interface com.badlogic.gdx.Graphics
 
getPreferences(String) - Method in interface com.badlogic.gdx.Application
Returns the Preferences instance of this Application.
getPreferences(String) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getPrefHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getPrefHeight(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getPrefWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.Layout
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getPrefWidth(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getProcessors() - Method in class com.badlogic.gdx.InputMultiplexer
 
getProgress() - Method in class com.badlogic.gdx.assets.AssetManager
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns the current projection matrix.
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getProxyCount() - Method in class com.badlogic.gdx.physics.box2d.World
Get the number of broad-phase proxies.
getQueuedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
 
getRadius() - Method in class com.badlogic.gdx.physics.box2d.Shape
Returns the radius of this shape
getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.GearJoint
Set/Get the gear ratio.
getRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJoint
Get the pulley ratio.
getReactionForce(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
 
getReactionTorque(float) - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the reaction torque on body2 in N*m.
getRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
getReferenceCount(String) - Method in class com.badlogic.gdx.assets.AssetManager
Returns the reference count of an asset.
getRegion() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getRegion() - Static method in class com.badlogic.gdx.graphics.g2d.EmptyNinePatch
 
getRegion(int) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileAtlas
Gets an TextureRegion for a tile id
getRegion() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getRegion(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getRegionHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Returns the region's height.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
getRegionWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Returns the region's width.
getRegionX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getRegionY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getResource(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getRestitution() - Method in class com.badlogic.gdx.physics.box2d.Contact
Get the restitution.
getRestitution() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the coefficient of restitution.
getRightWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getRoll() - Method in interface com.badlogic.gdx.Input
The roll is the angle of the device's orientation around the y-axis.
getRoll() - Method in class com.badlogic.gdx.input.RemoteInput
 
getRoot() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getRotation() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getRotation() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getRotation() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the rotation.
getRotation() - Method in interface com.badlogic.gdx.Input
 
getRotation() - Method in class com.badlogic.gdx.input.RemoteInput
 
getRotation(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
 
getRotation() - Method in class com.badlogic.gdx.math.Polygon
 
getRotation() - Method in class com.badlogic.gdx.physics.box2d.Transform
 
getRotationMatrix(float[]) - Method in interface com.badlogic.gdx.Input
Returns the rotation matrix describing the devices rotation as per SensorManager#getRotationMatrix(float[], float[], float[], float[]).
getRotationMatrix(float[]) - Method in class com.badlogic.gdx.input.RemoteInput
 
getRow(int) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
Computes the Tiled Map row given a Y coordinate in units
getRow(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns the row index for the y coordinate.
getScale() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getScale(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getScaleX() - Method in class com.badlogic.gdx.math.Polygon
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getScaleY() - Method in class com.badlogic.gdx.math.Polygon
 
getScaling() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getScreen() - Method in class com.badlogic.gdx.Game
 
getScrollFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getScrollPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getScrollPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getScrollPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getScrollPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
Returns the x scroll position in pixels.
getScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the x scroll position in pixels.
getScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
Returns the y scroll position in pixels.
getScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the y scroll position in pixels.
getSelectedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getSelectionIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getSerializer(Class<T>) - Method in class com.badlogic.gdx.utils.Json
 
getShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
getShape() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Returns the shape of this fixture
getSide() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
getSize() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
getSkeleton() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
Get the current skeleton.
getSpaceWidth() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the width of the space character.
getSpawnHeight() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpawnShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpawnWidth() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSplit() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getSpringDampingRatio() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
getSpringFrequencyHz() - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJoint
 
getSprite() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpriteBatch() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getSrcBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the stage that this actor is currently in, or null if not in a stage.
getString(String) - Method in interface com.badlogic.gdx.Preferences
 
getString(String, String) - Method in interface com.badlogic.gdx.Preferences
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
Returns the button's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
Returns the checkbox's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
Returns the label's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Returns the list's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the scroll pane's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Returns the select box's style.
getStyle(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getStyle(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Returns the slider's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Returns the split pane's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Returns the text field's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
Returns the window's style.
getTableLayout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
 
getTag(Class) - Method in class com.badlogic.gdx.utils.Json
 
getTangentImpulses() - Method in class com.badlogic.gdx.physics.box2d.ContactImpulse
 
getTangentNormals(int, Vector3) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns the tangent's normals using the tangent and provided up vector doing a cross product.
getTangentNormals(int, List<Vector3>) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
getTangentNormals2D(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns all tangent's normals in 2D space for the points in a path.
getTangents(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
Returns all tangents for the points in a path.
getTarget() - Method in class com.badlogic.gdx.physics.box2d.joints.MouseJoint
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Delay
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Forever
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Parallel
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Remove
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Repeat
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.actions.Sequence
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getText() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getTextBounds() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getTextInput(Input.TextInputListener, String, String) - Method in interface com.badlogic.gdx.Input
System dependent method to input a string of text.
getTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
 
getTexture() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getTexture() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the single Texture that all resources in this skin reference.
getTextureData() - Method in class com.badlogic.gdx.graphics.Texture
 
getTextureObjectHandle() - Method in class com.badlogic.gdx.graphics.Texture
 
getTextureRegion() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getTileProperty(int, String) - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
Gets a tile's property.
getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getTint() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getTitle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
getTopHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTotalHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTotalWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTouchFocus(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getTransform() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns the current transform matrix.
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
getTransparency() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getType() - Method in interface com.badlogic.gdx.Application
 
getType() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getType() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
getType() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getType() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getType() - Method in interface com.badlogic.gdx.Graphics
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getType() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getType() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the type of this body.
getType() - Method in class com.badlogic.gdx.physics.box2d.ChainShape
 
getType() - Method in class com.badlogic.gdx.physics.box2d.CircleShape
Get the type of this shape.
getType() - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
 
getType() - Method in class com.badlogic.gdx.physics.box2d.Fixture
Get the type of the child shape.
getType() - Method in class com.badlogic.gdx.physics.box2d.Joint
Get the type of the concrete joint.
getType() - Method in class com.badlogic.gdx.physics.box2d.Manifold
 
getType() - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Get the type of this shape.
getType() - Method in class com.badlogic.gdx.physics.box2d.Shape
Get the type of this shape.
getU() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getU2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getUniformLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUniforms() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUniformType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUnitsPerTileX() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getUnitsPerTileY() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer
 
getUpperLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJoint
Get the upper joint limit, usually in meters.
getUpperLimit() - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJoint
Get the upper joint limit in radians.
getUserData() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the user data
getUserData() - Method in class com.badlogic.gdx.physics.box2d.Fixture
 
getUWrap() - Method in class com.badlogic.gdx.graphics.Texture
 
getV() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getV2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
getValue() - Method in enum com.badlogic.gdx.physics.box2d.BodyDef.BodyType
 
getValue() - Method in enum com.badlogic.gdx.physics.box2d.JointDef.JointType
 
getValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getValueAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
getValues() - Method in class com.badlogic.gdx.math.Matrix3
 
getValues() - Method in class com.badlogic.gdx.math.Matrix4
 
getVelocity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getVelocityThreshold() - Static method in class com.badlogic.gdx.physics.box2d.World
 
getVelocityX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getVelocityY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getVersion() - Method in interface com.badlogic.gdx.Application
 
getVersion() - Method in class com.badlogic.gdx.backends.android.AndroidApplication
getVersion() - Method in class com.badlogic.gdx.backends.jogl.JoglApplication
 
getVersion() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglApplication
 
getVersion() - Method in class com.badlogic.gdx.backends.lwjgl.LwjglCanvas
 
getVertex(int, Vector2) - Method in class com.badlogic.gdx.physics.box2d.ChainShape
Returns the vertex at the given position.
getVertex(int, Vector2) - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
Returns the vertex at the given position.
getVertex1(Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
 
getVertex2(Vector2) - Method in class com.badlogic.gdx.physics.box2d.EdgeShape
 
getVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.Mesh
Returns the first VertexAttribute having the given VertexAttributes.Usage.
getVertexAttributes() - Method in class com.badlogic.gdx.graphics.Mesh
 
getVertexCount() - Method in class com.badlogic.gdx.physics.box2d.ChainShape
 
getVertexCount() - Method in class com.badlogic.gdx.physics.box2d.PolygonShape
 
getVertexSize() - Method in class com.badlogic.gdx.graphics.Mesh
 
getVertices() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the packed vertices, colors, and texture coordinates for this sprite.
getVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the vertices backing this sprite.
The returned value should under no circumstances be modified.
getVertices(int) - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Renderer
 
getVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the vertices from the Mesh to the float array.
getVertices() - Method in class com.badlogic.gdx.math.Polygon
 
getVerticesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
 
getViewport() - Static method in class com.badlogic.gdx.scenes.scene2d.ui.utils.ScissorStack
 
getVWrap() - Method in class com.badlogic.gdx.graphics.Texture
 
getWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
getWidget(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns the widget with the specified name, anywhere in the table hierarchy.
getWidget(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.TableLayout
 
getWidgets() - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns all named widgets, anywhere in the table hierarchy.
getWidgets(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
Returns all widgets with the specified name prefix, anywhere in the table hierarchy.
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.tiled.TiledLayer
 
getWidth() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getWidth() - Method in interface com.badlogic.gdx.Graphics
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getWidth() - Method in class com.badlogic.gdx.graphics.Texture
 
getWidth() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getWidth() - Method in class com.badlogic.gdx.math.Rectangle
 
getWind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getWorld() - Method in class com.badlogic.gdx.physics.box2d.Body
Get the parent world of this body.
getWorldCenter() - Method in class com.badlogic.gdx.physics.box2d.Body
 
getWorldManifold() - Method in class com.badlogic.gdx.physics.box2d.Contact
 
getWorldPoint(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world coordinates of a point given the local coordinates.
getWorldVector(Vector2) - Method in class com.badlogic.gdx.physics.box2d.Body
Get the world coordinates of a vector given the local coordinates.
getWrappedBounds(CharSequence, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the size of the specified string, which may contain newlines and is wrapped to keep it within a rectangle of the specified width.
getX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the x position of the cached string, relative to the position when the string was cached.
getX() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getX() - Method in interface com.badlogic.gdx.Input
 
getX(int) - Method in interface com.badlogic.gdx.Input
Returns the x coordinate in screen coordinates of the given pointer.
getX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getX(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getX() - Method in class com.badlogic.gdx.math.Polygon
 
getX() - Method in class com.badlogic.gdx.math.Rectangle
 
getXHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
getXOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the y position of the cached string, relative to the position when the string was cached.
getY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getY() - Method in interface com.badlogic.gdx.Input
 
getY(int) - Method in interface com.badlogic.gdx.Input
Returns the y coordinate in screen coordinates of the given pointer.
getY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getY(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getY() - Method in class com.badlogic.gdx.math.Polygon
 
getY() - Method in class com.badlogic.gdx.math.Rectangle
 
getYOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getZ() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
gid - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
gl - Static variable in class com.badlogic.gdx.Gdx
 
gl10 - Static variable in class com.badlogic.gdx.Gdx
 
GL10 - Interface in com.badlogic.gdx.graphics
Interface wrapping all standard OpenGL ES 1.0 methods.
gl11 - Static variable in class com.badlogic.gdx.Gdx
 
GL11 - Interface in com.badlogic.gdx.graphics
Interface wrapping all OpenGL ES 1.1 methods.
gl20 - Static variable in class com.badlogic.gdx.Gdx
 
GL20 - Interface in com.badlogic.gdx.graphics
Interface wrapping all the methods of OpenGL ES 2.0
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_ATTRIBUTES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_UNIFORM_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ADD - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ADD_SIGNED - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALPHA_SCALE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALPHA_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALPHA_TEST_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALPHA_TEST_REF - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_AMBIENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AMBIENT_AND_DIFFUSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AND - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AND_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_AND_REVERSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ATTACHED_SHADERS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_DST - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BLEND_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_DST_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_SRC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BLEND_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_SRC_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CLEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CLIENT_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE1 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE2 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE3 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE4 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CLIP_PLANE5 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_ATTACHMENT0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_LOGIC_OP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_MATERIAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COMBINE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COMBINE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COMBINE_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COMPILE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CONSTANT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CONSTANT_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COORD_REPLACE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_COPY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COPY_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_COVERAGE_BUFFER_BIT_NV - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CURRENT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CURRENT_NORMAL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CURRENT_PROGRAM - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CURRENT_TEXTURE_COORDS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_CURRENT_VERTEX_ATTRIB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DECAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DECR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DELETE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_COMPONENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_COMPONENT16 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DIFFUSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DOT3_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DOT3_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EMISSION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EQUIV - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ES_VERSION_2_0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EXP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EXP2 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FILL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FIXED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLAT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FOG - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_DENSITY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_END - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_MODE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FOG_START - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_COMPLETE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_UNSUPPORTED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_ADD - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_REVERSE_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GLCommon
 
GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_HIGH_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_HIGH_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IMPLEMENTATION_COLOR_READ_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_IMPLEMENTATION_COLOR_READ_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INCR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INFO_LOG_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INTERPOLATE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_FRAMEBUFFER_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LIGHT0 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT1 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT2 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT3 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT4 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT5 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT6 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT7 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT_MODEL_AMBIENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHT_MODEL_TWO_SIDE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LIGHTING - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINE_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINK_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LOGIC_OP_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_LOW_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LOW_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MATRIX_MODE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_CLIP_PLANES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_LIGHTS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_MODELVIEW_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_PROJECTION_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_RENDERBUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_TEXTURE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_VARYING_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MEDIUM_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MEDIUM_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MIRRORED_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MODELVIEW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MODELVIEW_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MODELVIEW_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_MODULATE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NAND - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NONE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NOOP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NORMAL_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NORMAL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMAL_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMAL_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMAL_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_NORMALIZE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NUM_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_OES_compressed_paletted_texture - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OES_point_size_array - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OES_point_sprite - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OES_read_format - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OES_VERSION_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OES_VERSION_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_OPERAND0_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND0_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND1_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND1_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND2_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OPERAND2_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_OR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OR_INVERTED - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OR_REVERSE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_PALETTE4_R5_G6_B5_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGB5_A1_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGB8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGBA4_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE4_RGBA8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_R5_G6_B5_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGB5_A1_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGB8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGBA4_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PALETTE8_RGBA8_OES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PERSPECTIVE_CORRECTION_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT_DISTANCE_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_FADE_THRESHOLD_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_POINTER_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_STRIDE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_ARRAY_TYPE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_MAX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SIZE_MIN - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINT_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINT_SPRITE_OES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_POLYGON_SMOOTH_HINT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_POSITION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PREVIOUS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_PRIMARY_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_PROJECTION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_PROJECTION_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_PROJECTION_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_QUADRATIC_ATTENUATION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_INTERNAL_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RESCALE_NORMAL - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB565 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB5_A1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB_SCALE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGBA4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_ALPHA_TO_ONE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SET - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SHADE_MODEL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_COMPILER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_SOURCE_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADING_LANGUAGE_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHININESS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SMOOTH - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SMOOTH_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SMOOTH_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPECULAR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPOT_CUTOFF - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPOT_DIRECTION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SPOT_EXPONENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC0_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC0_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC1_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC1_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC2_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC2_RGB - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STACK_OVERFLOW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STACK_UNDERFLOW - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_INDEX8 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STREAM_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_BINDING_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_COORD_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_COORD_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_ENV - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_ENV_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_ENV_MODE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_MATRIX - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VALIDATE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERSION_ES_CL_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERSION_ES_CL_1_1 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERSION_ES_CM_1_0 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERSION_ES_CM_1_1 - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_VERTEX_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_ENABLED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_PROGRAM_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL11
 
GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_XOR - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL10
 
GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL20
 
glActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glAlphaFunc(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glAttachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindAttribLocation(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindFramebuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindRenderbuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindTexture(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glBlendColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendEquation(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendEquationSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendFunc(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glBlendFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCheckFramebufferStatus(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glClear(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClearColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClearDepthf(float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClearStencil(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glClientActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glClipPlanef(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glClipPlanef(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glColor4f(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glColor4ub(byte, byte, byte, byte) - Method in interface com.badlogic.gdx.graphics.GL11
 
glColorMask(boolean, boolean, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glColorPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glColorPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
GLCommon - Interface in com.badlogic.gdx.graphics
This interface defines methods common to GL10, GL11 and GL20.
glCompileShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glCreateProgram() - Method in interface com.badlogic.gdx.graphics.GL20
 
glCreateShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCullFace(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDeleteBuffers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteTextures(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glDeleteTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDepthFunc(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDepthMask(boolean) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDepthRangef(float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDetachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDisable(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDisableClientState(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glDisableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDrawArrays(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDrawElements(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glEnable(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glEnableClientState(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glEnableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFinish() - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glFlush() - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glFogf(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glFogfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glFogfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glFramebufferRenderbuffer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFramebufferTexture2D(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFrontFace(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glFrustumf(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glGenBuffers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenerateMipmap(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenTextures(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glGenTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetAttribLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetBooleanv(int, boolean[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBooleanv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBooleanv(int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetBufferParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetClipPlanef(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetClipPlanef(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetError() - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetFloatv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetIntegerv(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glGetIntegerv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetLightfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetLightfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetMaterialfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetMaterialfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetPointerv(int, Buffer[]) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetProgramInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetProgramiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderSource(int, int, Buffer, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetString(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glGetTexEnviv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexEnviv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameterfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetTexParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribPointerv(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glHint(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsFramebuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsRenderbuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glLightf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightModelf(int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightModelfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLightModelfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLineWidth(float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glLinkProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glLoadIdentity() - Method in interface com.badlogic.gdx.graphics.GL10
 
glLoadMatrixf(float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLoadMatrixf(FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glLogicOp(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMaterialf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMaterialfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMaterialfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMatrixMode(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMultiTexCoord4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMultMatrixf(float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glMultMatrixf(FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glNormal3f(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glNormalPointer(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glNormalPointer(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glOrthof(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glPixelStorei(int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glPointParameterf(int, float) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPointParameterfv(int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPointParameterfv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPointSize(float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glPointSizePointerOES(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glPolygonMode(int, int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glPolygonOffset(float, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glPopMatrix() - Method in interface com.badlogic.gdx.graphics.GL10
 
glPushMatrix() - Method in interface com.badlogic.gdx.graphics.GL10
 
glReadPixels(int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glReleaseShaderCompiler() - Method in interface com.badlogic.gdx.graphics.GL20
 
glRenderbufferStorage(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glRotatef(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL10
 
glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL20
 
glScalef(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glScissor(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glShadeModel(int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glShaderSource(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilFunc(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glStencilFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilMask(int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glStencilMaskSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilOp(int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glStencilOpSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexCoordPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexCoordPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexEnvf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexEnvfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexEnvfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glTexEnvi(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexEnviv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexEnviv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glTexParameterf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glTexParameterfv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexParameteriv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL11
 
glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
glTranslatef(float, float, float) - Method in interface com.badlogic.gdx.graphics.GL10
 
glu - Static variable in class com.badlogic.gdx.Gdx
 
GLU - Interface in com.badlogic.gdx.graphics
OpenGL utility class.
gluLookAt(GL10, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLU
 
glUniform1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1i(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2i(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3i(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
gluOrtho2D(GL10, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLU
 
gluPerspective(GL10, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GLU
 
gluProject(float, float, float, float[], int, float[], int, int[], int, float[], int) - Method in interface com.badlogic.gdx.graphics.GLU
 
glUseProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
gluUnProject(float, float, float, float[], int, float[], int, int[], int, float[], int) - Method in interface com.badlogic.gdx.graphics.GLU
 
glValidateProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib1fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib2fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib3fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib4fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttribPointer(int, int, int, boolean, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexPointer(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL10
 
glVertexPointer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL11
 
glViewport(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GLCommon
 
graphics - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
graphics - Static variable in class com.badlogic.gdx.Gdx
 
Graphics - Interface in com.badlogic.gdx
This interface encapsulates the communication with the graphics processor.
Graphics.BufferFormat - Class in com.badlogic.gdx
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
Graphics.BufferFormat(int, int, int, int, int, int, int, boolean) - Constructor for class com.badlogic.gdx.Graphics.BufferFormat
 
Graphics.DisplayMode - Class in com.badlogic.gdx
Class describing a fullscreen display mode
Graphics.DisplayMode(int, int, int, int) - Constructor for class com.badlogic.gdx.Graphics.DisplayMode
 
Graphics.GraphicsType - Enum in com.badlogic.gdx
Enumeration describing different types of Graphics implementations.
graphToString() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
GRAVE - Static variable in class com.badlogic.gdx.Input.Keys
 
gravityScale - Variable in class com.badlogic.gdx.physics.box2d.BodyDef
Scale the gravity applied to this body.
GRAY - Static variable in class com.badlogic.gdx.graphics.Color
 
GREEN - Static variable in class com.badlogic.gdx.graphics.Color
 
groundAnchorA - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The first ground anchor in world coordinates.
groundAnchorB - Variable in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
The second ground anchor in world coordinates.
Group - Class in com.badlogic.gdx.scenes.scene2d
A group is an Actor that contains other Actors (also other Groups which are Actors).
Group() - Constructor for class com.badlogic.gdx.scenes.scene2d.Group
 
Group(String) - Constructor for class com.badlogic.gdx.scenes.scene2d.Group
Creates a new Group with the given name.
groupIndex - Variable in class com.badlogic.gdx.physics.box2d.Filter
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
GroupPlug - Interface in com.badlogic.gdx.graphics.g3d.decals
Handles a single group's pre and post render arrangements.
groups - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
GroupStrategy - Interface in com.badlogic.gdx.graphics.g3d.decals
This class provides hooks which are invoked by DecalBatch to evaluate the group a sprite falls into, as well as to adjust settings before and after rendering a group.

H

H - Static variable in class com.badlogic.gdx.Input.Keys
 
handle - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
handler - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
hasAnimation() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
Whether the controller is currently playing an animation.
hasAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
hasEnoughData() - Method in class com.badlogic.gdx.math.WindowedMean
 
hashCode() - Method in class com.badlogic.gdx.graphics.Color
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
hashCode() - Method in class com.badlogic.gdx.math.Vector3
hasNext() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
hasNext() - Method in class com.badlogic.gdx.utils.IdentityMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.IntMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IntMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.LongMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.LongMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
 
hasPKMHeader() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
hasResource(String, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
hasStyle(String, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
hasUniform(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
HEADSETHOOK - Static variable in class com.badlogic.gdx.Input.Keys
 
height - Variable in class com.badlogic.gdx.Graphics.DisplayMode
 
height - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
 
height - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
height - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledMap
 
height - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObject
 
height - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TiledObjectGroup
 
height - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the height in pixels
height - Variable in class com.badlogic.gdx.math.Rectangle
 
height - Variable in class com.badlogic.gdx.scenes.scene2d.Actor
 
height - Variable in class com.badlogic.gdx.scenes.scene2d.Stage
 
height() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
height(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
The fixed height of the table, or null.
height(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.Table
The fixed height of the table.
hide() - Method in interface com.badlogic.gdx.Screen
Called when this screen is no longer the current screen for a Game.
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Returns the Actor intersecting with the point (x,y) in stage coordinates.
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.FlickScrollPane
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
hit(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
HOME - Static variable in class com.badlogic.gdx.Input.Keys
 
hScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
hScrollKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 

I

I - Static variable in class com.badlogic.gdx.Input.Keys
 
I - Variable in class com.badlogic.gdx.physics.box2d.MassData
The rotational inertia of the shape about the local origin.
identity() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the transformation matrix to identity.
IdentityMap<K,V> - Class in com.badlogic.gdx.utils
An unordered map that uses identity comparison for keys.
IdentityMap() - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
IdentityMap(int) - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with a load factor of 0.8.
IdentityMap(int, float) - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with the specified initial capacity and load factor.
IdentityMap.Entries<K,V> - Class in com.badlogic.gdx.utils
 
IdentityMap.Entries(IdentityMap<K, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Entries
 
IdentityMap.Entry<K,V> - Class in com.badlogic.gdx.utils
 
IdentityMap.Entry() - Constructor for class com.badlogic.gdx.utils.IdentityMap.Entry
 
IdentityMap.Keys<K> - Class in com.badlogic.gdx.utils
 
IdentityMap.Keys(IdentityMap<K, ?>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Keys
 
IdentityMap.Values<V> - Class in com.badlogic.gdx.utils
 
IdentityMap.Values(IdentityMap<?, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Values
 
idt() - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to the identity matrix
idt() - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to an identity matrix
idt() - Static method in class com.badlogic.gdx.math.Quaternion
Returns the identity quaternion x,y,z = 0 and w=1
idt(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
Image - Class in com.badlogic.gdx.scenes.scene2d.ui
Displays a TextureRegion or NinePatch, scaled various way within the widgets bounds.
Image() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image with no region or patch, stretched, and aligned center.
Image(Texture) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(Texture, Scaling) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image aligned center.
Image(Texture, Scaling, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(Texture, Scaling, int, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(TextureRegion, Scaling) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image aligned center.
Image(TextureRegion, Scaling, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(TextureRegion, Scaling, int, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(NinePatch, Scaling) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image aligned center.
Image(NinePatch, Scaling, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
Image(NinePatch, Scaling, int, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
ImageButton - Class in com.badlogic.gdx.scenes.scene2d.ui
A button with a child Image to display an image.
ImageButton(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(ImageButton.ImageButtonStyle, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(TextureRegion, TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(TextureRegion, TextureRegion, TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(NinePatch, NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(NinePatch, NinePatch, NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton.ImageButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for an image button, see ImageButton.
ImageButton.ImageButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
ImageButton.ImageButtonStyle(NinePatch, NinePatch, NinePatch, float, float, float, float, TextureRegion, TextureRegion, TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
ImageButton.ImageButtonStyle(NinePatch, NinePatch, NinePatch, float, float, float, float, NinePatch, NinePatch, NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
imageDirectory - Variable in class com.badlogic.gdx.assets.loaders.TileMapRendererLoader.TileMapParameter
the directory the images (pack files) are stored in
imageName - Variable in class com.badlogic.gdx.graphics.g2d.tiled.TileSet
 
ImmediateModeRenderer - Interface in com.badlogic.gdx.graphics.glutils
 
ImmediateModeRenderer10 - Class in com.badlogic.gdx.graphics.glutils
An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL environment.
ImmediateModeRenderer10() - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Constructs a new ImmediateModeRenderer
ImmediateModeRenderer10(int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10
Constructs a new ImmediateModeRenderer
ImmediateModeRenderer20 - Class in com.badlogic.gdx.graphics.glutils
Immediate mode rendering class for GLES 2.0.
ImmediateModeRenderer20(boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
ImmediateModeRenderer20(int, boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
immutableChildren - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
immutableGroups - Variable in class com.badlogic.gdx.scenes.scene2d.Group
 
incRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
 
indent - Variable in class com.badlogic.gdx.utils.XmlWriter
 
index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The number at the end of the original image file name, or -1 if none.

When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as part of the sprite's name.
index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
index - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Index value in list
IndexBufferObject - Class in com.badlogic.gdx.graphics.glutils
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
IndexBufferObject(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Creates a new IndexBufferObject.
IndexBufferObject(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Creates a new IndexBufferObject to be used with vertex arrays.
IndexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
IndexBufferObjectSubData(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Creates a new IndexBufferObject.
IndexBufferObjectSubData(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Creates a new IndexBufferObject to be used with vertex arrays.
IndexData - Interface in com.badlogic.gdx.graphics.glutils
An IndexData instance holds index data.
indexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Array
 
indexOf(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
indexOf(int) - Method in class com.badlogic.gdx.utils.IntArray
 
indexOf(long) - Method in class com.badlogic.gdx.utils.LongArray
 
indexOfKey(K, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
indexOfValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
indices - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
 
indices - Variable in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Mesh
idx 1, idx 2, idx 3
indicesSent - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
 
indicesSet - Variable in class com.badlogic.gdx.graphics.g3d.keyframed.Keyframe
 
inf() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the minimum and maximum vector to positive and negative infinity.
INFO - Static variable in class com.badlogic.gdx.utils.Logger
 
info(String) - Method in class com.badlogic.gdx.utils.Logger
 
info(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
 
initialize(ApplicationListener, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initialize(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initialize(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Initializes the batch with the given amount of decal objects the buffer is able to hold when full.
initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.DistanceJointDef
Initialize the bodies, anchors, and length using the world anchors.
initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.FrictionJointDef
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
initialize(Body, Body, Vector2, Vector2, Vector2, Vector2, float) - Method in class com.badlogic.gdx.physics.box2d.joints.PulleyJointDef
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef
Initialize the bodies, anchors, and reference angle using a world anchor point.
initialize(Body, Body, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.WeldJointDef
 
initialize(Body, Body, Vector2, Vector2) - Method in class com.badlogic.gdx.physics.box2d.joints.WheelJointDef
 
initializeForView(ApplicationListener, boolean) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initializeForView(ApplicationListener, AndroidApplicationConfiguration) - Method in class com.badlogic.gdx.backends.android.AndroidApplication
This method has to be called in the Activity#onCreate(Bundle) method.
initialX - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
initialY - Variable in class com.badlogic.gdx.scenes.scene2d.actions.MoveBy
 
input - Variable in class com.badlogic.gdx.backends.android.AndroidApplication
 
input - Static variable in class com.badlogic.gdx.Gdx
 
Input - Interface in com.badlogic.gdx
Interface to the input facilities.
input(String) - Method in interface com.badlogic.gdx.Input.TextInputListener
 
Input.Buttons - Class in com.badlogic.gdx
Mouse buttons.
Input.Buttons() - Constructor for class com.badlogic.gdx.Input.Buttons
 
Input.Keys - Class in com.badlogic.gdx
Keys.
Input.Keys() - Constructor for class com.badlogic.gdx.Input.Keys
 
Input.Orientation - Enum in com.badlogic.gdx
 
Input.Peripheral - Enum in com.badlogic.gdx
Enumeration of potentially available peripherals.
Input.TextInputListener - Interface in com.badlogic.gdx
Callback interface for Input.getTextInput(TextInputListener, String, String)
InputAdapter - Class in com.badlogic.gdx
An adapter class for InputProcessor.
InputAdapter() - Constructor for class com.badlogic.gdx.InputAdapter
 
inputDirectory - Variable in class com.badlogic.gdx.assets.loaders.TileAtlasLoader.TileAtlasParameter
the directory containing all the images
InputMultiplexer - Class in com.badlogic.gdx
An InputProcessor that delegates to an ordered list of other InputProcessors.
InputMultiplexer() - Constructor for class com.badlogic.gdx.InputMultiplexer
 
InputMultiplexer(InputProcessor...) - Constructor for class com.badlogic.gdx.InputMultiplexer
 
InputProcessor - Interface in com.badlogic.gdx
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
INSERT - Static variable in class com.badlogic.gdx.Input.Keys
 
insert(int, T) - Method in class com.badlogic.gdx.utils.Array
 
insert(int, K, V) - Method in class com.badlogic.gdx.utils.ArrayMap
 
insert(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
insert(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
insert(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
insert(int, long) - Method in class com.badlogic.gdx.utils.LongArray
 
insert(int, E) - Method in class com.badlogic.gdx.utils.SortedIntList
Inserts an element into the list at the given index
instance - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit
 
instance() - Static method in class com.badlogic.gdx.utils.Sort
Returns a Sort instance for convenience.
IntArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered int array.
IntArray() - Constructor for class com.badlogic.gdx.utils.IntArray
Creates an ordered array with a capacity of 16.
IntArray(int) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates an ordered array with the specified capacity.
IntArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.IntArray
 
IntArray(IntArray) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new array containing the elements in the specific array.
IntArray(int[]) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new ordered array containing the elements in the specified array.
IntArray(boolean, int[]) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new array containing the elements in the specified array.
intBitsToFloat(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
internal(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Internal file handle.
InternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
InternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
 
interpolate() - Method in class com.badlogic.gdx.graphics.g3d.Animator
Implementations should interpolate between the 'current' and 'next' frames of animation.
interpolate() - Method in class com.badlogic.gdx.graphics.g3d.keyframed.KeyframeAnimator
 
interpolate(MD5Joints, MD5Joints, MD5Joints, float) - Static method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animation
 
interpolate() - Method in class com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator
 
Interpolation - Class in com.badlogic.gdx.math
Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.
Interpolation() - Constructor for class com.badlogic.gdx.math.Interpolation
 
Interpolation.Bounce - Class in com.badlogic.gdx.math
 
Interpolation.Bounce(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
 
Interpolation.Bounce(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
 
Interpolation.BounceIn - Class in com.badlogic.gdx.math
 
Interpolation.BounceIn(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
 
Interpolation.BounceIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
 
Interpolation.BounceOut - Class in com.badlogic.gdx.math
 
Interpolation.BounceOut(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
 
Interpolation.BounceOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
 
Interpolation.Elastic - Class in com.badlogic.gdx.math
 
Interpolation.Elastic(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.Elastic
 
Interpolation.ElasticIn - Class in com.badlogic.gdx.math
 
Interpolation.ElasticIn(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ElasticIn
 
Interpolation.ElasticOut - Class in com.badlogic.gdx.math
 
Interpolation.ElasticOut(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ElasticOut
 
Interpolation.Exp - Class in com.badlogic.gdx.math
 
Interpolation.Exp(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.Exp
 
Interpolation.ExpIn - Class in com.badlogic.gdx.math
 
Interpolation.ExpIn(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ExpIn
 
Interpolation.ExpOut - Class in com.badlogic.gdx.math
 
Interpolation.ExpOut(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ExpOut
 
Interpolation.Pow - Class in com.badlogic.gdx.math
 
Interpolation.Pow(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Pow
 
Interpolation.PowIn - Class in com.badlogic.gdx.math
 
Interpolation.PowIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowIn
 
Interpolation.PowOut - Class in com.badlogic.gdx.math
 
Interpolation.PowOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowOut
 
Interpolation.Swing - Class in com.badlogic.gdx.math
 
Interpolation.Swing(float) - Constructor for class com.badlogic.gdx.math.Interpolation.Swing
 
Interpolation.SwingIn - Class in com.badlogic.gdx.math
 
Interpolation.SwingIn(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingIn
 
Interpolation.SwingOut - Class in com.badlogic.gdx.math
 
Interpolation.SwingOut(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingOut
 
interpolator - Variable in class com.badlogic.gdx.scenes.scene2d.AnimationAction
 
Interpolator - Interface in com.badlogic.gdx.scenes.scene2d
An interpolator defines the rate of change of an animation.
intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the two lines and returns the intersection point in intersection.
Intersector - Class in com.badlogic.gdx.math
Class offering various static methods for intersection testing between different geometric objects.
Intersector() - Constructor for class com.badlogic.gdx.math.Intersector
 
intersectRayBoundsFast(Ray, BoundingBox) - Static method in class com.badlogic.gdx.math.Intersector
Quick check wheter the given Ray and BoundingBox intersect.